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Steelseries 3GC Controller - Rumble?
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Steelseries 3GC Controller - Rumble?
06-28-2014, 02:59 AM (This post was last modified: 06-28-2014, 03:11 AM by ulao.)
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ulao Offline
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I don't think SDL supports rumble and I don't recommend using it. You want the Dinput and constant options, if you messed with the value up top restore the default setting because that just messes things up. Depending on the implementation of rumble on the driver end, when you hitting the test, it may just jolt so you need to keep pressing it for a test. If dolphin see's constant-force its job is done. The problem is with the driver/controller. You may want to test in another app like pj64 to see if it works there.

Quote:Well, got it to work through trial and error/reboot. Setting rumble motor to 'constant' made it work just fine - though I am unaware of the potential differences (if at all) with the other rumble options. With the 3GC, they all seemed to make it vibrate in the same fasion. Confirmed it works by rolling into a tree in Twilight Princess XD
Sorry didnt see this, glad it worked.

constant, ramp, square, sine, triangle, sawtooth up, sawtooth down, are all physics. They play a role in how the vibration works. This obviously is only true when you have more then one motor as you can not create a wave with only one dimension. The GC hardware supports constant ( one motor ) and the developer just put there others in there I'm sure for compatibility. You have done so correctly.

Interesting tid bit: DC and psx are the only console pre xbox age that had support for multiple motors. DC had support for 8 or 16 I believe but they never release a controller to use them. PSX as may know have two a small and large. At least to my knowledge... yay console trivia.
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Steelseries 3GC Controller - Rumble? - Cold - 06-27-2014, 06:21 AM
RE: Steelseries 3GC Controller - Rumble? - ulao - 06-28-2014, 02:59 AM

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