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Steelseries 3GC Controller - Rumble?
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Steelseries 3GC Controller - Rumble?
06-27-2014, 06:21 AM
#1
Cold
Unregistered
 
Greetings, first time poster here, so kindly correct me if I am missing something important regarding my post! Just bought the aforementioned controller (3GC) and am trying to set it up using the Dolphin GCPad Configuration. All of the mapping through this window is very easy, but the one issue I have is activating the 'Rumble' function. I downloaded the official software from the steelseries site (http://steelseries.com/support/downloads) and Dolphin recognizes it as 'DInput/0/USB Vibration Joystick' OR SDL/0/USB Vibration Joystick' but when attempting to bind the rumble function, I cannot get it to work. The options listed in the Rumble window are constant, ramp, square, sine, triangle, sawtooth up, sawtooth down HOWEVER in the SDL Device there is nothing listed at all (so I assume this is the incorrect option and should be ignored?). Hitting the 'TEST' button on each option in DInput did not create a response, so I am unsure if it is working at all or if I just fail at Dolphin rumble.

Probably user error here, if you need a log or something please inform/link me to how I would post such a thing. Hopefully someone uses a 3GC cheapo like I am and knows what the deal is.

Windows 7 x64
Intel i5-3570k 3.40GHz
8GB RAM
AMD Radeon HD 7700 Series

Well, got it to work through trial and error/reboot. Setting rumble motor to 'constant' made it work just fine - though I am unaware of the potential differences (if at all) with the other rumble options. With the 3GC, they all seemed to make it vibrate in the same fasion. Confirmed it works by rolling into a tree in Twilight Princess XD
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06-28-2014, 02:59 AM (This post was last modified: 06-28-2014, 03:11 AM by ulao.)
#2
ulao Offline
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I don't think SDL supports rumble and I don't recommend using it. You want the Dinput and constant options, if you messed with the value up top restore the default setting because that just messes things up. Depending on the implementation of rumble on the driver end, when you hitting the test, it may just jolt so you need to keep pressing it for a test. If dolphin see's constant-force its job is done. The problem is with the driver/controller. You may want to test in another app like pj64 to see if it works there.

Quote:Well, got it to work through trial and error/reboot. Setting rumble motor to 'constant' made it work just fine - though I am unaware of the potential differences (if at all) with the other rumble options. With the 3GC, they all seemed to make it vibrate in the same fasion. Confirmed it works by rolling into a tree in Twilight Princess XD
Sorry didnt see this, glad it worked.

constant, ramp, square, sine, triangle, sawtooth up, sawtooth down, are all physics. They play a role in how the vibration works. This obviously is only true when you have more then one motor as you can not create a wave with only one dimension. The GC hardware supports constant ( one motor ) and the developer just put there others in there I'm sure for compatibility. You have done so correctly.

Interesting tid bit: DC and psx are the only console pre xbox age that had support for multiple motors. DC had support for 8 or 16 I believe but they never release a controller to use them. PSX as may know have two a small and large. At least to my knowledge... yay console trivia.
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