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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Hardware v
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Steam Deck Thread
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Steam Deck Thread
05-18-2022, 04:33 PM
#21
chrisis123 Offline
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(05-18-2022, 04:04 PM)MayImilae Wrote: I honestly don't know how long it takes. I wasn't paying attention the last time the flatpak was updated. ┐(´-`)┌

According to flathub org it was last updated on May 5, 2022 so about 2 months after the previous beta was released... I guess someone from the Dolphin team has to build the flatpak version (or does it get built automatically?) and has to send it to flathub.org? But like I said I really don't know how flathub.org publishing really works so I may be way off...
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05-18-2022, 07:52 PM
#22
Neui Offline
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(05-18-2022, 04:33 PM)chrisis123 Wrote: According to flathub org it was last updated on May 5, 2022 so about 2 months after the previous beta was released... I guess someone from the Dolphin team has to build the flatpak version (or does it get built automatically?) and has to send it to flathub.org? But like I said I really don't know how flathub.org publishing really works so I may be way off...

For each package there is a GitHub Repo containing the metadata and how to build it. It seems they use a build bot to automate the building, and someone already has created a PR to update the Dolphin version to build. Probably when it gets merged (seems the PR creator also can merge it judging by their "role" top right) it'll be deployed on FlatHub. Looking at some previous PRs they were usually merged within one to two days, so probably soon.
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05-18-2022, 08:48 PM
#23
chrisis123 Offline
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(05-18-2022, 07:52 PM)Neui Wrote: For each package there is a GitHub Repo containing the metadata and how to build it. It seems they use a build bot to automate the building, and someone already has created a PR to update the Dolphin version to build. Probably when it gets merged (seems the PR creator also can merge it judging by their "role" top right) it'll be deployed on FlatHub. Looking at some previous PRs they were usually merged within one to two days, so probably soon.

Ah thanks that explains a lot Smile
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05-19-2022, 02:45 AM
#24
chrisis123 Offline
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Just noticed the latest beta version is now on Flathub.org (thus also available on the Steam Discover app Smile)
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05-21-2022, 05:33 AM
#25
SiriusVI Offline
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The option to activate borderless fullscreen mode seems to be missing on the stream deck, which is not ideal, since it is needed to get FSR to work. An idea how to activate borderless fullscreen mode?
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05-21-2022, 10:32 AM
#26
MayImilae Online
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I'm able to turn on FSR just fine through the Steam Deck quick settings. Is that not working for you?

Spoiler: (Show Spoiler)
Not that FSR is all that useful for Dolphin. The only time you'll be non-native to the display is when you are running at 1x Native, and that's not enough pixels for FSR to work with. It's not designed for 480p.
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05-21-2022, 01:19 PM (This post was last modified: 05-21-2022, 01:22 PM by Nintendo Maniac 64.)
#27
Nintendo Maniac 64 Offline
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(05-21-2022, 10:32 AM)MayImilae Wrote: The only time you'll be non-native to the display is when you are running at 1x Native, and that's not enough pixels for FSR to work with. It's not designed for 480p.

This has me curious - isn't FSR still better than your basic bilinear or bicubic or whatever that is typically used by default when rendering at sub-native resolutions?

It was my impression that this is basically the entire benefit of FSR, because real-time spacial upscaling has been sadly stagnant in the last... like, 2 decades? in the computer-generated imagery and video game space despite substantial improvements to real-time upscaling in the video and home theater space over the last decade (see also: outputting 720p to a 24" 1080p TV almost always looks way better than outputting 720p to a 24" 1080p monitor regardless of whether you have the GPU or the monitor doing the upscaling, and this is even on TVs like my own where total input lag is only like 30ms).

I mean heck, even just taking a 720p screenshot and upscaling it to 1080p via lanczos3 should pretty much always look better than what monitor or non-FSR GPU scaling looks like, and lanczos is similarly like a 2 decade old algorithm...
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