1. Not in Real Wiimote. See 2.
2. Bluetooth passthrough: Basically just gives the bluetooth adapter directly to the emulated wii. Can give better results for things like third party controllers and wiimote audio/motions, but basically has no extra features and how well it works (including if it remembers pairings) is adapter dependent.
Real Wiimote: Uses your standard bluetooth stack to handle connections and has little that affects it other than things like emulated speaker data.
Connect wiimote as emulated: Allows you to select connected wii remotes when configuring an emulated controller, and has a profile that gives a mostly normal mapping (other than using motionplus for pointing instead of a sensor bar). This is what you would use for trying to fake motionplus on a real wiimote without it, but IDK how to do that myself.
3. Random freeze might be dual core?
2. Bluetooth passthrough: Basically just gives the bluetooth adapter directly to the emulated wii. Can give better results for things like third party controllers and wiimote audio/motions, but basically has no extra features and how well it works (including if it remembers pairings) is adapter dependent.
Real Wiimote: Uses your standard bluetooth stack to handle connections and has little that affects it other than things like emulated speaker data.
Connect wiimote as emulated: Allows you to select connected wii remotes when configuring an emulated controller, and has a profile that gives a mostly normal mapping (other than using motionplus for pointing instead of a sensor bar). This is what you would use for trying to fake motionplus on a real wiimote without it, but IDK how to do that myself.
3. Random freeze might be dual core?
