• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
« Previous 1 ... 89 90 91 92 93 ... 128 Next »

Status on Simpsons: Hit n Run for Android?
View New Posts | View Today's Posts

Pages (3): « Previous 1 2 3
Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Status on Simpsons: Hit n Run for Android?
05-05-2016, 03:06 PM
#21
mbc07 Offline
Wiki Caretaker
*******
Content Creators (Moderators)
Posts: 3,577
Threads: 47
Joined: Dec 2010
(05-05-2016, 11:49 AM)Satan Wrote: ...You can hardly say, however, that I would be wrong for giving credit to someone listed as a dev and not giving credit to somebody with no tag. That's not how it should work. Anybody contributing to the inner workings and improvement of the software should be recognized as a developer. Any other way is just unintuitive.

The point is that a normal user may give you valuable and correct information even through it doesn't have a special tag...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
Find
Reply
05-06-2016, 03:47 AM
#22
retroben Offline
N64 Code Hunter
****
Posts: 328
Threads: 21
Joined: Jul 2015
I already got 100% using ingame cheats to help speed things through.
I surprised myself on some missions that usually gave me tons of trouble even with cheats,must have been slowdown making it easier,and I find the cheats make a unique challenge trying to not lose control at excess speeds.
Too bad I lost my ported "play as any character" AR code,the equivalent button combo for the ingame cheat doesn't work on the Gamecube version.
Shield TV Pro (stock/non-rooted OTA 6.3)

Acer Aspire E 15 E5-575G-59EE

CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
Find
Reply
04-17-2017, 02:00 AM
#23
sallekmo
Unregistered
 
(05-06-2016, 03:47 AM)retroben Wrote: I already got 100% using ingame cheats to help speed things through.
I surprised myself on some missions that usually gave me tons of trouble even with cheats,must have been slowdown making it easier,and I find the cheats make a unique challenge trying to not lose control at excess speeds.
Too bad I lost my ported "play as any character" AR code,the equivalent button combo for the ingame cheat doesn't work on the Gamecube version.

Hey I know this is an old post but i was wondering if anyone got simpsons hit and run to work with their android phones? I have a Samsung galaxy s7, after seeing https://www.youtube.com/watch?v=5KmaROE1Fos&t=16s this video i really wanted to play the game on my phone but after downloading and running it doesnt get passed the loading screen? Any ideas I would greatly appreciate it. ;p
Reply
04-17-2017, 03:40 AM
#24
fR|LaZY Offline
Sideway is the only way
**
Posts: 23
Threads: 4
Joined: Feb 2017
Hi,i've asked the question on a other thread,and the only way i maked the game working is the next :
Download and install Dolphin on your computer
Launch it and select the repertory of your game
right click on Simpson is dolphin first menu > Game Properties
On the Enabled MMU Speed hack you check the box (normaly there is a square,click on it to pass on a tick)
confirm the settings,then close the properties
On Dolphin repertory take the GameSettings folder,there should be a .ini file
On your phone create a GameSettings folder on the Dolphin-emu repertory and then copy paste the .ini from your computer to your phone folder
That's all,now you will be able to launch Simpsons H&R.
But i don't know how it will work,on my S821 it was pretty laggy (something like 5-10 FPS)
Find
Reply
04-17-2017, 06:55 PM
#25
retroben Offline
N64 Code Hunter
****
Posts: 328
Threads: 21
Joined: Jul 2015
You'll need an underclock because even Shield TV still lags a lot in many places,but most likely from the CPU bottleneck.
Shield TV Pro (stock/non-rooted OTA 6.3)

Acer Aspire E 15 E5-575G-59EE

CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
Find
Reply
« Next Oldest | Next Newest »
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode