This might be the result of the team messing around with the DSP plugins in general. They're trying to more fully understand the DSP chip, and they've been making progress hand over fist trying to get either a Zelda or a Mario game to produce something resembling sound. As far as I can tell they haven't succeeded yet, but this might be what's causing the issues.
Can you identify if this is a recent issue, and if so what revision caused it to start producing static? Does it produce any other sound, like is the static on top of the music or the sound effects, or is it just static?
Can you identify if this is a recent issue, and if so what revision caused it to start producing static? Does it produce any other sound, like is the static on top of the music or the sound effects, or is it just static?
The only good zombie is a live zombie.
