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Star Wars Rogue Leader & Rebel Strike & Jedi Knight (10th January 2021)
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Star Wars Rogue Leader & Rebel Strike & Jedi Knight (10th January 2021)
01-29-2015, 04:15 PM
#21
StripTheSoul Offline
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Yeah, I'm using an SSD. It's not so much the load stuttering but just really bad performance...
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01-29-2015, 05:19 PM
#22
IceStrike256 Offline
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EFB to texture or RAM?
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01-29-2015, 05:44 PM
#23
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Texture, my machine is not the fastest (but can play the game at fullspped most of the time) and I don't mind the minor drawbacks.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-29-2015, 06:08 PM
#24
JMC47 Offline
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You're on a Core2Quad; I'm surprised you get decent performance without the texture pack.
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01-29-2015, 07:54 PM
#25
StripTheSoul Offline
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Yeah, as am I Big Grin
However, it surprises me that the texture pack decreases performance so much because other packs don't seem to at all.
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01-29-2015, 08:14 PM
#26
General_Han_Solo Offline
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I've updated the textures for Rogue Leader (and will likewise transition this to Rebel Strike soon). This one is pretty awesome! Big Grin Check it in the next hour or so.

What's new,
- Since I wasn't happy with the quick job I did with the X-Wing engines last time, I decided to spend some more time remaking the textures that are attached to the actual 3D model of the X-Wing. The other texture was a mere 2D texture (that hovered outside the exhaust of the engine LOL!), that had a slight 'wobble', which at the right angle had a nice illusion as if the engine had a 'heat diffraction' of the light of the engine. I think you guys will love this new revamp! For fun, turn off the texture pack in-game (on the Death Star Attack level), see what it originally looks like, then turn on the texture pack. Tongue

- I likewise decided to overhaul (though not entirely noticeably) the Tie engines. They now have nice color tones as seen in the movies.

- I revamped the hanger view of the forest and Yavin Prime.

- I have started work on the surface of Death Star 1. You may notice bad aliasing in the distance, but that's due to the fact that I need to add more _mip files, and I just haven't had the time to do them (I don't like the batch method Bighead made, as there is a certain quality degradation I want to avoid, hence I do it manually, and don't mind doing so).


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01-29-2015, 08:16 PM
#27
General_Han_Solo Offline
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(01-29-2015, 07:54 PM)StripTheSoul Wrote: Yeah, as am I Big Grin
However, it surprises me that the texture pack decreases performance so much because other packs don't seem to at all.

Could it be your VRAM? Your signature says your GPU has 1GB? I have 4GB to work with.
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01-29-2015, 09:51 PM (This post was last modified: 01-29-2015, 09:52 PM by Bighead.)
#28
Bighead Offline
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I checked out mipmaps in your Rogue Leader pack, and it seems you may have been using a younger version of my mipmap generator script before I knew wtf I was doing. I'm sorry for that, I blame myself for some of the issues I seen so I fixed all mipmap levels for you and generated any missing ones. If the pack has not changed from your first post since this post, then you should just be able to copy GSWE64 over yours and overwrite any dupes. It only fixes mips for textures you have converted to the new format, I did not touch ones that have not been. There isn't many of those left anyway.

Mips: http://www.mediafire.com/download/f4sbt2o94zj5eq5/GSWE64+MipMaps.7z

This is the new script, it will always generate mips down to 1x1 even with odd dimensions. Still needs ImageMagick and you will probably have to configure the path.
http://www.mediafire.com/download/scjt56q8spr3813/Create.Mips.v4.zip
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01-29-2015, 11:29 PM (This post was last modified: 01-29-2015, 11:36 PM by General_Han_Solo.)
#29
General_Han_Solo Offline
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Thanks Bighead! Smile I've updated the pack (further tweaks to the X-Wing exhaust), check the download in the next hour or so.

Edit: I notice that some of your mips, starting from _mip1, are a lot more blurry than the custom mips I was manually making? Check the attachments to see what I mean.


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01-29-2015, 11:42 PM
#30
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They are automatically generated for the lazy like me with default options in imagemagick, so there is no filters applied afterwards like sharpness. I attached my blurry one with a slight sharpness boost which is about equal... which gives me an idea that it might be possible to apply filters through imagemagick command line, so generated mipmaps could come out looking sharper.


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