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Star Wars Rogue Leader & Rebel Strike & Jedi Knight (10th January 2021)
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Star Wars Rogue Leader & Rebel Strike & Jedi Knight (10th January 2021)
01-27-2015, 01:05 PM
#11
BlizzardToaBreeze Offline
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These look great! Now that it's easier to see the enemies, it's easier to play the game (and a little more fun). Just played Battle of Endor and the SSD looks amazing, I can't believe that was custom. Great going with the Death Star as well. Are you open to a little (subjective) constructive criticism?
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01-27-2015, 03:21 PM (This post was last modified: 01-27-2015, 03:24 PM by General_Han_Solo.)
#12
General_Han_Solo Offline
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(01-27-2015, 11:13 AM)LtRoyalShrimp Wrote:
(01-26-2015, 07:53 PM)General_Han_Solo Wrote:
(01-26-2015, 07:18 PM)slarlac249 Wrote: can a dithering fix be made for rebel strike? the first mission the sky has dots on it, not as noticeable as in rogue leader but it's there.

To be honest, I am hoping that LtRoyalShrimp or Phire can find a fix again. I can't seem to find the textures that are used as a dithering overlay with Rebel Strike (it was easy to find in Rogue Leader).
Ill look into it. 

EDIT: Han, if you want to use my YouTube videos as demo's, go for it. 

Thanks! Just so you know, there are ~20 peculiar textures that are 1x256 in dimension, and they seem to be some sort of colour grading textures (not sure if they are). I haven't particularly played around with them. But otherwise, I don't see any 2x2 or 1x1 dithering textures. I do see 4x4 or 8x8, but they are extremely low-res textures of Ties in the far distance. So, I am kinda stumped. Maybe I will try and re-dump with the latest changes that have taken place with respect to Texture dumps.

Also, thanks for the videos guys! I will definitely update my OP with all the youtube videos, along with a selection of screenshots from the old thread.
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01-27-2015, 03:21 PM
#13
General_Han_Solo Offline
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(01-27-2015, 01:05 PM)BlizzardToaBreeze Wrote: These look great! Now that it's easier to see the enemies, it's easier to play the game (and a little more fun). Just played Battle of Endor and the SSD looks amazing, I can't believe that was custom. Great going with the Death Star as well. Are you open to a little (subjective) constructive criticism?

Of course! Big Grin Feel free to offer any advice you may have.
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01-27-2015, 03:26 PM
#14
General_Han_Solo Offline
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(01-27-2015, 02:16 AM)Echoes Wrote: Congrats on the new thread, Han! I think you should put some pics or a video to the first post to showcase them in-game. Other than that, good stuff! Big Grin

Also, i've decided to use your Rogue Leader HUD textures. They are practically the same! Big Grin
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01-27-2015, 04:04 PM
#15
Echoes Offline
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Oh, of course, feel free to use and edit anything. I'll make the radar/map later too, son't worry about it Smile
Xenoblade Chronicles HD Texture Pack
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01-27-2015, 08:58 PM
#16
General_Han_Solo Offline
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(01-27-2015, 11:13 AM)LtRoyalShrimp Wrote:
(01-26-2015, 07:53 PM)General_Han_Solo Wrote:
(01-26-2015, 07:18 PM)slarlac249 Wrote: can a dithering fix be made for rebel strike? the first mission the sky has dots on it, not as noticeable as in rogue leader but it's there.

To be honest, I am hoping that LtRoyalShrimp or Phire can find a fix again. I can't seem to find the textures that are used as a dithering overlay with Rebel Strike (it was easy to find in Rogue Leader).
Ill look into it. 

EDIT: Han, if you want to use my YouTube videos as demo's, go for it. 

By the way, just to let you know, I by pure happenstance found the file. It was a mere 4x4 (and, I am not sure if there are anymore, but I changed it to a transparent 1x1, and I have no more dithering!). Smile
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01-27-2015, 09:31 PM
#17
General_Han_Solo Offline
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I've updated the textures for Rebel Strike, as well as performing a complete folder clean up, where everything is categorized nicely. Check the links within the next hour or so after this post.

What's new,
- Anti-Dithering for Rebel Strike (if there are any levels that show dithering, please let me know).
- A new high-res LucasArts logo animation at the start of Rebel Strike.
- Both Rogue Leader and Rebel Strike folders are nicely tidied and up to date.
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01-27-2015, 10:02 PM
#18
IceStrike256 Offline
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Sweet!
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Read my reviews or check out my channels below!
https://www.youtube.com/icestrike256
https://www.twitch.tv/icestrike256
http://gametyrant.com/?author=580f9e8f2994caaa1f9ead67
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01-29-2015, 01:12 AM (This post was last modified: 01-29-2015, 01:13 AM by StripTheSoul.)
#19
StripTheSoul Offline
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Aww, what a pity. Unfortunately, this pack kills up to 50% of my FPS in this game. I thought there was practially no more performance difference between PNG and DDS files...?
Looks awesome, though - great work!
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-29-2015, 09:32 AM
#20
IceStrike256 Offline
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(01-29-2015, 01:12 AM)StripTheSoul Wrote: Aww, what a pity. Unfortunately, this pack kills up to 50% of my FPS in this game. I thought there was practially no more performance difference between PNG and DDS files...?
Looks awesome, though - great work!

Are you running your dolphin folder from an SSD? Textures in RS have to be constantly reloaded which might explain your performance problem.
Desktop                                                            
Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10

Read my reviews or check out my channels below!
https://www.youtube.com/icestrike256
https://www.twitch.tv/icestrike256
http://gametyrant.com/?author=580f9e8f2994caaa1f9ead67
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