Playing SSX: On Tour and while navigating the windows works just fine, whenever I select an event and it begins loading, it'll either load all the way through, then crash at the beginning of the level, or it will crash during the loading screen.
An error message will display:
An Error occurred.
Line: 92
File:C\buildbot\release-win-x64\build\Source\Core\Common/CodeBlock.h
Ignore and Continue?
Ignore and Continue?
Yes Ignore for this session No
When I click yes, the error message pops up again.
When I click 'Ignore for this session' the error message goes away, the game freezes and Dolphin closes.
When I click no, the error message goes away, the game freezes and Dolphin closes.
I searched the internet looking for this error, but the only thing I found was a lighting effect causing the issue in Lego Indiana Jones with no fixes. That can be found Here.
Has anyone seen this error before and if you have, what can I fiddle with to fix the problem? I just want some nostalgia and this mystery issue is stopping that. Any help is appreciated.
Edit: Thought it would be smart to add my specs.
Hope this eliminates some pointless questions:
Operating System: Windows x64
Processor/CPU: Intel® Core i7-67HQ CPU @ 2.60GHz 2.60GHz
Video Card/GPU: NVIDIA GTX960M
Memory/RAM: MSI Installed Ram:16GB
Dolphin Revision Currently Using: 5.0-8299 x64
P.S. Reply to me as if I was raised in the middle of Alaska and have never used a computer before. Assume I know nothing about emulator forums language and please use terms that I can look up on google to figure out what you may be talking about or asking me for. Thanks...
Update: I was able to play at 7-10fps (12%) by going to Config>Then in General changing the CPU Emulation Engine to a Cached Interpreter. Loading screen was running at 7 frames, but it did go to the actual gameplay and i was able to actually play the game even if it was maxing out at 40%.
I tried to switch it back to JIT Recompiler and just changing the speed limit to the same 20%, but the game crashed in the same spot on the loading screen.
I'll keep messing with it, but apparently it has something to do with the Emulation Engine.
Update2: Config> General> Unchecked 'Enable Duel Core (Speedup)
The error message still popped up, but I kept clicking 'Yes' on the pop up box and it loaded to the gameplay for a few minutes, then the error box came back up. I tried to click yes again, but after a few minutes of clicking yes, Dolphin just crashed.
Update3: Config>Interface>Unchecked 'Use Panic Handlers'
Got past the loading screen and into gameplay without and error message. Although the loading screen had a few huge audio cuts and major frame drops as well as during the gameplay. When I reach a certain point of the first mission, the game freezes and then Dolphin crashes. The area in question is full of shading, light particles from sun glare and a huge area with a lot of rendering.
Whenever I collect a power up, the audio cuts and the game freezes for 10-15 frames, going to 0 FPS and 0% then jumping back up to full speed. Might be a particle issue or a rendering issue. idk
Update4: I downloaded the Dolphin Bisect Tool and am running through builds. Every build so far has run the game without crashing except the most recent. I have no idea why, but we'll see...
Dolphin Bisect Tool said This build is causing the issue.
Well that's the crashing issue solved, but there is still the issue of freezing and huge frame drops. I'll be using the Bisect tool to see if i can find the build that plays the smoothest.
An error message will display:
An Error occurred.
Line: 92
File:C\buildbot\release-win-x64\build\Source\Core\Common/CodeBlock.h
Ignore and Continue?
Ignore and Continue?
Yes Ignore for this session No
When I click yes, the error message pops up again.
When I click 'Ignore for this session' the error message goes away, the game freezes and Dolphin closes.
When I click no, the error message goes away, the game freezes and Dolphin closes.
I searched the internet looking for this error, but the only thing I found was a lighting effect causing the issue in Lego Indiana Jones with no fixes. That can be found Here.
Has anyone seen this error before and if you have, what can I fiddle with to fix the problem? I just want some nostalgia and this mystery issue is stopping that. Any help is appreciated.
Edit: Thought it would be smart to add my specs.
Hope this eliminates some pointless questions:
Operating System: Windows x64
Processor/CPU: Intel® Core i7-67HQ CPU @ 2.60GHz 2.60GHz
Video Card/GPU: NVIDIA GTX960M
Memory/RAM: MSI Installed Ram:16GB
Dolphin Revision Currently Using: 5.0-8299 x64
P.S. Reply to me as if I was raised in the middle of Alaska and have never used a computer before. Assume I know nothing about emulator forums language and please use terms that I can look up on google to figure out what you may be talking about or asking me for. Thanks...
Update: I was able to play at 7-10fps (12%) by going to Config>Then in General changing the CPU Emulation Engine to a Cached Interpreter. Loading screen was running at 7 frames, but it did go to the actual gameplay and i was able to actually play the game even if it was maxing out at 40%.
I tried to switch it back to JIT Recompiler and just changing the speed limit to the same 20%, but the game crashed in the same spot on the loading screen.
I'll keep messing with it, but apparently it has something to do with the Emulation Engine.
Update2: Config> General> Unchecked 'Enable Duel Core (Speedup)
The error message still popped up, but I kept clicking 'Yes' on the pop up box and it loaded to the gameplay for a few minutes, then the error box came back up. I tried to click yes again, but after a few minutes of clicking yes, Dolphin just crashed.
Update3: Config>Interface>Unchecked 'Use Panic Handlers'
Got past the loading screen and into gameplay without and error message. Although the loading screen had a few huge audio cuts and major frame drops as well as during the gameplay. When I reach a certain point of the first mission, the game freezes and then Dolphin crashes. The area in question is full of shading, light particles from sun glare and a huge area with a lot of rendering.
Whenever I collect a power up, the audio cuts and the game freezes for 10-15 frames, going to 0 FPS and 0% then jumping back up to full speed. Might be a particle issue or a rendering issue. idk
Update4: I downloaded the Dolphin Bisect Tool and am running through builds. Every build so far has run the game without crashing except the most recent. I have no idea why, but we'll see...
Dolphin Bisect Tool said This build is causing the issue.
Well that's the crashing issue solved, but there is still the issue of freezing and huge frame drops. I'll be using the Bisect tool to see if i can find the build that plays the smoothest.