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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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SSBB Crashes
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SSBB Crashes
08-15-2009, 07:32 PM
#1
dstruct2k Offline
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I'm having an issue with SSBB that's been pretty consistent on my end... Every time Ness uses his special Smash attack, the game crashes with error "Invalid Op - Error flattening 81070038 op 4e800022".

Screenie:
[Image: 16718336.th.png]
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08-16-2009, 03:03 AM
#2
nosound97 Offline
Cheetahmen on the N64 D:
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Provide more details: specs, settings and other stuff you are using
[Image: 1147431.png]
YouTube channel | Xfire
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08-16-2009, 03:07 AM
#3
Mariomaruf Offline
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This is actually a well known problem, it depends on what revision you are using, although, I am not entirely sure which revision is the best. Try something from the downloads page. It may also freeze with lucas.

I have never encountered this problem myself, but I have known other users such as SSBBTriforce to suffer.

You could try enabling unlimited JIT cache and see if that helps.
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08-16-2009, 03:26 AM
#4
THELUKESTIR Offline
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(08-16-2009, 03:07 AM)Mariomaruf Wrote: This is actually a well known problem, it depends on what revision you are using, although, I am not entirely sure which revision is the best. Try something from the downloads page. It may also freeze with lucas.

I have never encountered this problem myself, but I have known other users such as SSBBTriforce to suffer.

You could try enabling unlimited JIT cache and see if that helps.

mine never freezes, only in se in certain placesa and going back on the menu i usually use 2902 for this game
http://omnithon.com/
Rig:
Phenom ii 955 3.2Ghz
4GB RAM
ASUS GTX 560
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08-16-2009, 04:54 AM (This post was last modified: 08-16-2009, 04:56 AM by dstruct2k.)
#5
dstruct2k Offline
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Unlimited JIT cache doesn't help, I've tried just about every setting disabled/enabled. I'm using the latest SVN code, compiling it myself in x64 mode.

PS - Mario Kart Wii doesn't work at all... Huge graphical glitches on both the track and the kart, although it seems more like the game is interpreting the models incorrectly, since the kart actually moves on the track depending on what kind of "deformation" the kart is going through. I'll try to make a vid and start a seperate thread for that issue.
System Specs:
[Image: 670320.png]
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08-16-2009, 05:39 AM
#6
THELUKESTIR Offline
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(08-16-2009, 04:54 AM)dstruct2k Wrote: Unlimited JIT cache doesn't help, I've tried just about every setting disabled/enabled. I'm using the latest SVN code, compiling it myself in x64 mode.

PS - Mario Kart Wii doesn't work at all... Huge graphical glitches on both the track and the kart, although it seems more like the game is interpreting the models incorrectly, since the kart actually moves on the track depending on what kind of "deformation" the kart is going through. I'll try to make a vid and start a seperate thread for that issue.

if you do you have wasted your time, enable optimize quantizers
http://omnithon.com/
Rig:
Phenom ii 955 3.2Ghz
4GB RAM
ASUS GTX 560
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08-17-2009, 04:47 AM
#7
dstruct2k Offline
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(08-16-2009, 05:39 AM)THELUKESTIR Wrote: if you do you have wasted your time, enable optimize quantizers

Thank you for that sparkling gem of wisdom, I'll be sure to turn on the option that defaults to "on" and causes random crashes when it's off...

Anyone with a less-sarcastic point of view have some insight into the crash? I'm going to start tracing the error back through the debuggers I have avaliable, but I'm pretty out of practice when it comes to C++.
System Specs:
[Image: 670320.png]
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08-17-2009, 05:25 AM
#8
THELUKESTIR Offline
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(08-17-2009, 04:47 AM)dstruct2k Wrote:
(08-16-2009, 05:39 AM)THELUKESTIR Wrote: if you do you have wasted your time, enable optimize quantizers

Thank you for that sparkling gem of wisdom, I'll be sure to turn on the option that defaults to "on" and causes random crashes when it's off...

Anyone with a less-sarcastic point of view have some insight into the crash? I'm going to start tracing the error back through the debuggers I have avaliable, but I'm pretty out of practice when it comes to C++.

oops i meant disable optimize quantizers, sorry that fixes the strange kart falling through a dark abyss in mk wii.... also i hear in dolphinil you can run it with optimize quantizers on
http://omnithon.com/
Rig:
Phenom ii 955 3.2Ghz
4GB RAM
ASUS GTX 560
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08-17-2009, 03:52 PM
#9
dstruct2k Offline
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Thanks! That made MK Wii playable! (At like 50% speed... lol)

Now, let's see what's making Ness crash SSBB...
System Specs:
[Image: 670320.png]
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