(10-18-2018, 04:34 AM)JosJuice Wrote: Making a 32-bit build without any JIT is easy. You just have to edit these two lines and then build as usual: https://github.com/dolphin-emu/dolphin/blob/cb576bf3820da934b09bb81bee445721e1cdb39e/Source/Android/app/build.gradle#L71-L72
But of course, this is going to run very slowly.
Not that easy. Last time I tried to compile a generic build it wouldn't finish as it always ended with compiling errors in NDK sources related to filesystem functions. I don't fully remember the details but there's some behavior change in the NDK and you need to bump minAPI to 24 to be able to successfully compile a generic Android build of Dolphin...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)



. One problem mediatek (and most east asian SoC manufacturers) had is they had a "just get it working now" mentality to software - so it integrated badly with the upstream ways of doing things, and caused painful integrations when trying to move other parts of the software stack forwards. Let alone the pain of trying to read and understand (and fix) their code. But they were getting better, some of which was due to the ChromeOS team putting their foot down and demanding linux upstream-quality code integrating with linux-upstream interfaces and methods.
, and unless the G51 in the kirin 710 magically punches above the weight of the "higher end" cores in the same family, I'd be surprised if it could reliably run something as demanding as dolphin on even relatively light games.
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