(10-18-2018, 04:46 AM)Guilherme Wrote: Cool! This must be as slow as early versions when we had 32-bit support. I tested old builds before, but I haven't seen many games booting here, I wonder if at least the "compatibility" has improved.
With the old 32bit PC / Linux build (4.0.2) the compatibility is less and there are several problems with textures and sound.
https://en.m.wikipedia.org/wiki/Just-in-time_compilation
There was also a 32bit version of the pre-alpha stage for Android but was immediately shelved, in favor of 64Bit.
Android uses a virtual machine written in Java, if this is what you want to know, and the only way to get performance with any emulator with important resources on this platform (example, Dolphin and a ppsspp, or Reicast), is to enable the JIT compiler.
At the moment, as far as I know, the only emulator using a compiler other than JIT is Yaba Sanshiro (fork, Not Opensource or semi OpenSource, of the original Yabause Project), with the LLVM: https://en.m.wikipedia.org/wiki/LLVM
but it does not have the same versatility as a JIT compiler, it is compatible but requires more study and attention and is not very popular at the moment.
PS: The author is also thinking of moving to 64Bit; http://www.uoyabause.org/blogs/51
The 32Bit, now they are prehistory.