Hy Guys,
my problem is that "One Piece Unlimited Cruise" is running at 50% average and i wonder why.
My hardware:
QuadCore AMD Phenom II X4 Black Edition 955, 3200 MHz (16 x 200)
NVIDIA GeForce GTX 460 (1024 MB)
Corsair XMS3 2GB DDR3
OP Windows 7 Professional
I looked it up and my computer shoud be fast enought. (According to the lists)
I run with:
Dual Core aktivieren
Idle-Skipping aktivieren
JIT Recompiler
Lock Threads to Cores
EuRGB60 Modus (PAL60) verwenden
Grafik:
Direct3D11
1280x720 (16:9)
1x5 Native(960x792)
Anti-Aliasing: 4 samples
Anisotropische Filterung: 1x
Scaled EFB Copy
Ignore Format Changes
EFB Copies: Textur
Texture Cache at Fast
Extrenal Frame Buffer: Disabled
Fast Midmap
Everything is listed is checked.
I tried a lot of combinations but it's still slow motion most of the time.
Hope someone can tell me why.
my problem is that "One Piece Unlimited Cruise" is running at 50% average and i wonder why.
My hardware:
QuadCore AMD Phenom II X4 Black Edition 955, 3200 MHz (16 x 200)
NVIDIA GeForce GTX 460 (1024 MB)
Corsair XMS3 2GB DDR3
OP Windows 7 Professional
I looked it up and my computer shoud be fast enought. (According to the lists)
I run with:
Dual Core aktivieren
Idle-Skipping aktivieren
JIT Recompiler
Lock Threads to Cores
EuRGB60 Modus (PAL60) verwenden
Grafik:
Direct3D11
1280x720 (16:9)
1x5 Native(960x792)
Anti-Aliasing: 4 samples
Anisotropische Filterung: 1x
Scaled EFB Copy
Ignore Format Changes
EFB Copies: Textur
Texture Cache at Fast
Extrenal Frame Buffer: Disabled
Fast Midmap
Everything is listed is checked.
I tried a lot of combinations but it's still slow motion most of the time.
Hope someone can tell me why.