Soundeffect issue in the latest revisions
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04-21-2013, 12:18 PM
(This post was last modified: 04-21-2013, 12:19 PM by NaturalViolence.)
Who the hell do you think you are slax65? He just told you it wasn't possible. Either go learn to program and prove him wrong or stop complaining.
NaturalViolence Wrote:If you have a legitimate issue than make an issue report. Then you're wasting everyone's time. Complaining that developers haven't fixed an issue that you haven't reported is ridiculous. Here, go do what everyone else does when they have a problem: http://code.google.com/p/dolphin-emu/issues/list
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony
Just so you know slax65, your whining has contributed to the stress delroth was receiving, so he has now left on a break. It's ironic; your whining about new-ax-hle not supporting zelda and mario games has helped chase off the guy that would actually do the work. Considering delroth was already working on it, this will add weeks if not months to the time it would have taken to fix up zelda in HLE. Feel proud of yourself slax65. Irony that pure is quite rare.
And that's assuming he comes back at all. I certainly hope so, he has done a ton of great work and he's an awesome guy, but it's up to him. Honestly, I don't blame him for needing a break. He spent months making new-ax-hle. It's a complete redo, and tons and tons of work. The old DSP HLE was so bad for so long because of how complicated and difficult the job was. And HE DID IT. And everyone whines about it. It doesn't do enough, oh it needs to be async so it can support my Pentium 4, it should work in zelda, on and on and on and on. You entitled whiny little brats! He gave you a huge speed increase in HUNDREDS of games. Why the hell are you whining?! You guys have spent forever complaining about new revisions being slow and focusing on accuracy instead of speed. And the ONE TIME you get the king of all speed improvements, you harass the guy that did it? And did I mention he's pretty much the only dev that talks about improving things from the user's point of view? THIS GUY you harass? Great fucking job guys. I hope you are proud of yourselves, cause you won't be seeing any speed improvements like that again for a long time. AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
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Quote:Who the hell do you think you are slax65? He just told you it wasn't possible.Yes, but also if it was possible he or others wouldn't bring the option to have old HLE aside the new AX-HLE .. That's what I meant with pigheaded Quote:your whining has contributed to the stress delroth was receiving, so he has now left on a breakFirst of all there's no one whining here just because of AX-HLE .. And if these few posts that I /and others/ made about Ax-HLE, is just the confirmation that he can't deal with criticism .. Quote:He spent months makingThat's truly a noble thing to do, but I think there wouldn't have been so much "whining" from me and others, when he waited until AX-HLE is technically more mature and then bring it out .. Quote:And everyone whines about it. It doesn't do enough, oh it needs to beThanks, while we're at insulting by that weaky work "pigheaded" .. I have no words anymore .. Quote:And did I mention he's pretty much the only dev that talks about improving things from the user's point of view? THIS GUYIs it becoming a bad drama here? There always have been speed improvements in some revisions but if there came up something new it got slow again .. But ok I'll be quiet and won't complain about anything anymore .. I actually don't know why the Dolphin-team made up a forum, where it's not allowed to report something and discuss about it .. That's what I call ironic .. 04-21-2013, 10:07 PM
(04-21-2013, 08:58 PM)slax65 Wrote:Quote:Who the hell do you think you are slax65? He just told you it wasn't possible.Yes, but also if it was possible he or others wouldn't bring the option to have old HLE aside the new AX-HLE .. That's what I meant with pigheaded That has nothing to do with being pigheaded. Don't you realize that this isn't the developer's day-job? He doesn't have to do any of this, and even if he really wants to add a feature it's at times simply not possible due to lack of time or the implementation being just too complex. Quote:Quote:your whining has contributed to the stress delroth was receiving, so he has now left on a breakFirst of all there's no one whining here just because of AX-HLE .. How about a little empathy? Can't you imagine how he must feel after working long and hard on this feature and then some, seemingly quite inexperienced, guy comes along and whines about this kind of stuff? This isn't really criticism either once you start calling him pigheaded for not catering to your every need. Quote:Quote:He spent months makingThat's truly a noble thing to do, but I think there wouldn't have been so much "whining" from me and others, when he waited until AX-HLE is technically more mature and then bring it out .. You do realize you're using a "development version", right? Now think about what that could possibly mean. Quote:Quote:And did I mention he's pretty much the only dev that talks about improving things from the user's point of view? THIS GUYIs it becoming a bad drama here? I think six pages is plenty of discussion, everything else will be handled in the issue report.
Be it as it is ..
I said I won't say/criticise anything anymore .. I didn't tell anyone to do something .. I just made my point in all this .. Anyway, I tested down to find the issue's source and it is, how surprising, r3.5-1154 ...
I did some testing on kerby. I get those same pops on the slide. I checked back to 3.5 stable and they are there as well, just not as loud. The new ax hle is an improvement though; there are only two pops one at the beginning and one at the end. Old ax hle has many pops theroughout the slid they are just quieter.
Edit: there are no pops on LLE. 04-21-2013, 11:44 PM
(04-21-2013, 11:20 PM)Xalphenos Wrote: I did some testing on kerby. I get those same pops on the slide. I checked back to 3.5 stable and they are there as well, just not as loud. The new ax hle is an improvement though; there are only two pops one at the beginning and one at the end. Old ax hle has many pops theroughout the slid they are just quieter.Try r3.5-1124 and then r3.5-1154 04-22-2013, 09:38 AM
Alright I tested those two. -1124 sounds the same as 3.5 stable. Many pops and distortions throughout the slide though they are soft. -1154 is the same as current master. Two pops one each at the beginning and end though they are louder than the many pops in old ax. Personally I call that an improvement though I can see how others might disagree. Though there is actually more wrong with the audio during the slide on old ax it is less noticeable.
04-22-2013, 06:11 PM
Hmm, reading a few recent threads on here, I feel like giving my opinion too.
With this thread in particular, you can clearly see that the OP is just frustrated that his games aren't running as well as they were (and they aren't, even though new AX-HLE is more accurate, the end-user's experience at the end of the day isn't as good as it was with the old AX-HLE) and some slightly over-exaggerated info from LordVador "HLE has become almost as demanding as LLE." So his comment, "this stupid ax-hle spoils everything .." (while a bit much) isn't meant to mean, it's just come from frustrations, misunderstandings... and maybe some truths. So now, when you get to something like this, you really have 3 options here: You can do what MaJoR did; try to help slax and scootaloo understand what's going on. You could ignore them, and everyone with a negative view or criticism towards your work (probably want to go with this one delroth ). Or you can give them a hearty 'fuck you' - and escalate the situation. What Anyoldname3 said in the 'Wii Network Dumping Censorship' thread is true "don't realise how much simpler it would be for everyone if users 'bothered' to look at what the answer was the last time the question was posed" pointing someone in the right direction, like a post you've previously made, or blog - or even ignoring them - will help out a lot more than starting a big rant with "the guy whose name I'm too lazy to scroll down" as all that'll get you is an even bigger argument which will leave you in a negativity overflow. Anyway, back to the topic, and perhaps why delroth is probably more frustrated now than with previous criticisms of dolphin; Maybe some of the people who've spoken negatively about new AX-HLE aren't completely wrong. It does perform worse for a lot of people who can't run games at fullspeed (and no, that's not just people with Pentium 4s). It's kinda like when byuu first released bsnes and it was only built for pure accuracy and it ran like shit for a lot of people, everyone asked why used something that doesn't work on my PC when ZSNES - even though it's 'inaccurate' - works. Instead of telling them to fuck off (well he may have at first, didn't really follow him) he gave people options and made a performance build that worked on older PCs. People seem to be so against options here... You say that having both new and old AX-HLE aren't possible (even though we are not willing to do it anyway sounds otherwise), but what about some form of advanced time-stretching? According to the second New AX-HLE testing thread OpenAL already supports time-stretching - though it's not much for bad framerate drops - so implementing more advanced options for it like PCSX2's and some dialog in the GUI letting users know that they can fix their stuttering issues, could be helpful - and I'm sure less people bitching about sound issues would make the months working on new AX-HLE seem more worthwhile. |
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