Hi,
I am playing with dolphin for over two months now and i started emulating wii games.
but i have still problems with emulating super mario galaxy 2 and skyward sword.
every time after 5 minuts the audio stops(DSP HLE) and every time when i use DSP LLE the game runs at 60%. (i only have this problem with Wii Games)
i have tried several different settings but i can't get it to work normally.
Does someone know a solution to this?
PC Specs:
Windows 8
Intel Core i7 3770 - 3.4 Ghz Quad Core
Kingston 16Gb dual-Channel RAM 665Mhz
Nvidea GTX 550 TI
ASUSTeK COMPUTER INC. P8B75-M LE (Motherboard)
932GB Western Digital WDC WD10EADS-11M2B1 ATA Device (SATA)
Dolphin Settings:
General/Sound:
- Enable Dual Core
- Enable Idle Skipping
- Framlimit Auto (Limited by FPS)
- JIT Recompiler
- Lock Threads to Cores
- DSP LLE on Thread
- Audio Backend: Audio2
- Sample Rate: 48000 Hz
Graphics:
- Backend: Direct3D9
- Fullscreen Res.: 1400x1050
- IR: Auto
- Anti-Aliasing: None
- Anisotropic Filtering: x16
- Scaled EFB Copy
- ignore Format Changes
- EFB Copies: Texture
- Texture Cache: Middle
- OpenMP texture Decoder
- OpenCL Texture Decoder
I am using (always) the lastet Dev build. (now Dolphin 3.5-205)
I am playing with dolphin for over two months now and i started emulating wii games.
but i have still problems with emulating super mario galaxy 2 and skyward sword.
every time after 5 minuts the audio stops(DSP HLE) and every time when i use DSP LLE the game runs at 60%. (i only have this problem with Wii Games)
i have tried several different settings but i can't get it to work normally.
Does someone know a solution to this?
PC Specs:
Windows 8
Intel Core i7 3770 - 3.4 Ghz Quad Core
Kingston 16Gb dual-Channel RAM 665Mhz
Nvidea GTX 550 TI
ASUSTeK COMPUTER INC. P8B75-M LE (Motherboard)
932GB Western Digital WDC WD10EADS-11M2B1 ATA Device (SATA)
Dolphin Settings:
General/Sound:
- Enable Dual Core
- Enable Idle Skipping
- Framlimit Auto (Limited by FPS)
- JIT Recompiler
- Lock Threads to Cores
- DSP LLE on Thread
- Audio Backend: Audio2
- Sample Rate: 48000 Hz
Graphics:
- Backend: Direct3D9
- Fullscreen Res.: 1400x1050
- IR: Auto
- Anti-Aliasing: None
- Anisotropic Filtering: x16
- Scaled EFB Copy
- ignore Format Changes
- EFB Copies: Texture
- Texture Cache: Middle
- OpenMP texture Decoder
- OpenCL Texture Decoder
I am using (always) the lastet Dev build. (now Dolphin 3.5-205)