• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 527 528 529 530 531 ... 1174 Next »

Sound problem (LLE)
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Sound problem (LLE)
07-13-2014, 05:35 AM
#1
NickV96 Offline
Junior Member
**
Posts: 18
Threads: 3
Joined: Jul 2014
So after a few minutes of messing around I finally am able to play longer than 30 minutes straight without Dolphin crashing on me. I'd like to thank the people on here that have suggested OpenGL + LLE. However, instead of Dolhpin crashing, I am now experiencing sound issues. Well, not really issues but the sound using LLE is delayed by a few miliseconds. This is pretty annoying, as I want to use LLE by default. HLE is pretty shitty IMO. Any suggestions on how to fix this?
Find
Reply
07-13-2014, 05:42 AM
#2
linker357 Offline
Senior Member
****
Posts: 278
Threads: 63
Joined: Jul 2013
What revision are you using? Also, what games are you trying to play? I've never used OpenGL but I think Direct3D11 is actually better choice
The right man in the wrong place can make all the difference in the world.
Find
Reply
07-13-2014, 05:50 AM
#3
NickV96 Offline
Junior Member
**
Posts: 18
Threads: 3
Joined: Jul 2014
(07-13-2014, 05:42 AM)linker357 Wrote: What revision are you using? Also, what games are you trying to play? I've never used OpenGL but I think Direct3D11 is actually better choice


I am now using Dolphin 4.0.2. Direct3D11 is indeed better, but I'm afraid that D3D11 was the cause of all of my crashes in combination with Xaudio/DSound.
Find
Reply
07-13-2014, 05:58 AM
#4
Shonumi Offline
Linux User/Tester
**********
Administrators
Posts: 6,471
Threads: 54
Joined: Dec 2011
Why are you using LLE audio? It's known to crash or hang certain games if running on it's own separate thread. But that's beside the point. HLE audio does well in almost ever situation now. The problem is that you're using the old stable build. The latest development builds have improved HLE audio to the point where LLE audio is unnecessary except in limited fringe cases. Also, the latest development builds are notably faster than 4.0.2. Update your Dolphin version for the best results.
Website Find
Reply
07-13-2014, 06:05 AM
#5
NickV96 Offline
Junior Member
**
Posts: 18
Threads: 3
Joined: Jul 2014
Wink 
(07-13-2014, 05:58 AM)Shonumi Wrote: Why are you using LLE audio? It's known to crash or hang certain games if running on it's own separate thread. But that's beside the point. HLE audio does well in almost ever situation now. The problem is that you're using the old stable build. The latest development builds have improved HLE audio to the point where LLE audio is unnecessary except in limited fringe cases. Also, the latest development builds are notably faster than 4.0.2. Update your Dolphin version for the best results.

Hey man, I really do appreciate your help! I was just about to update this post that help is no longer needed. I have upgraded my Dolphin to 4.0-1707, a developer build. I found out about this on another forum. My Dolphin now works great using both OpenGL and Dsound! Thanks for telling me to use newer Dolphin versions. I can't understand why I haven't thought of this earlier. My LLE audio now runs fine, but I have yet to test HLE. I use LLE because HLE keeps trippin' balls on me, like background music not looping and completely disappearing.
Find
Reply
07-13-2014, 06:07 AM
#6
DJBarry004 Offline
Don't even bother...
*******
Posts: 2,455
Threads: 33
Joined: Sep 2013
That dissapearing music is what precisely recent dev builds fix on HLE.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
Find
Reply
07-13-2014, 06:31 AM
#7
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,531
Threads: 29
Joined: Feb 2013
Use the latest builds, and you can use HLE without problems.
Find
Reply
07-13-2014, 05:07 PM
#8
Aleron Ives Offline
Senior Member
****
Posts: 662
Threads: 7
Joined: Apr 2014
I've also gotten disappearing music with LLE on thread in 4.0.2, so I would assume the latest developer builds will also fix LLE, as well as HLE (not that you're likely to need LLE anymore).
Find
Reply
07-13-2014, 05:24 PM
#9
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,531
Threads: 29
Joined: Feb 2013
Disappearing music happens due to VPS/FPS desyncs of the GPU thread; which is more common on HLE because you're less likely to be limited by audio.
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode