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Sound issues with Super Mario Sunshine since 3.0-183
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Sound issues with Super Mario Sunshine since 3.0-183
10-28-2011, 04:58 AM (This post was last modified: 10-28-2011, 05:00 AM by mbc07.)
#1
mbc07 Offline
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Well, I'm unsure if this bug has something to do with the SaveSates branch (it's unlikely), but since the merge this branch on master (3.0-183), I started to get constant sound issues with Super Mario Sunshine on DSP HLE: audio starts corretly when you boot the game but after some time (about 30 or 45 seconds) it instantly mutes, keep repeating the last played SFX or get completely garbled. The only way to get audio working again is reopening Dolphin...

My ISO is a full (legally) dump of the original game disc, and they worked fine in older revisions, so I think that it doesn't have any problem with my GCM. I already tried to use the default Dolphin settings (a clean install), but the issue still occurring. Also, my computer specs are available on my signature...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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10-28-2011, 05:56 AM
#2
NaturalViolence Offline
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Have you reported this on the googlecode issues page?
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10-28-2011, 10:16 AM (This post was last modified: 10-28-2011, 12:38 PM by mbc07.)
#3
mbc07 Offline
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Actually I only posted a comment, but I'll open a new issue too...

EDIT: http://code.google.com/p/dolphin-emu/iss...il?id=4940
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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10-28-2011, 11:13 PM (This post was last modified: 10-28-2011, 11:13 PM by LordVador.)
#4
LordVador Offline
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Tested. No issue here with HLE. Some glitches from time to time but no "real" issue
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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10-28-2011, 11:58 PM (This post was last modified: 10-28-2011, 11:59 PM by mbc07.)
#5
mbc07 Offline
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Well, no clue... Still getting this issue here, and Dolphin 3.0-179 or older works without this annoying glitch...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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10-29-2011, 12:49 AM
#6
dephined Offline
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No problems for me with 3.0-188 32-bit (Sblaster XFii)
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10-29-2011, 01:00 AM
#7
mbc07 Offline
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I'll check my PC, probably it's something occurring with them...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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03-24-2012, 12:49 AM
#8
Hedge2313
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Did you ever find a solution to this? I'm experiencing the same issue.
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03-24-2012, 05:05 AM
#9
mbc07 Offline
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The only workaround now is using any revision older than 3.0-161 (or using LLE audio)
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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03-25-2012, 09:31 AM
#10
Hedge2313
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Thanks.
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