
Well, I'm unsure if this bug has something to do with the SaveSates branch (it's unlikely), but since the merge this branch on master (3.0-183), I started to get constant sound issues with Super Mario Sunshine on DSP HLE: audio starts corretly when you boot the game but after some time (about 30 or 45 seconds) it instantly mutes, keep repeating the last played SFX or get completely garbled. The only way to get audio working again is reopening Dolphin...
My ISO is a full (legally) dump of the original game disc, and they worked fine in older revisions, so I think that it doesn't have any problem with my GCM. I already tried to use the default Dolphin settings (a clean install), but the issue still occurring. Also, my computer specs are available on my signature...
My ISO is a full (legally) dump of the original game disc, and they worked fine in older revisions, so I think that it doesn't have any problem with my GCM. I already tried to use the default Dolphin settings (a clean install), but the issue still occurring. Also, my computer specs are available on my signature...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)