Well I can at least answer one of your questions: Requirements for GameCube and Wii are slightly different: It will take more to emulate the average Wii game than the average Gamecube game.
You should be able to run Dolphin with your computer, though AMD is a bad CPU I've heard. But some problems are not because of your system but because of your games.
Take a look at the wiki page of the games you are trying to play. For Metroid Prime: https://wiki.dolphin-emu.org/index.php?title=Metroid_Prime_%28GC%29
About the audio:
Micro-stuttering
All of the Prime games suffer from micro-stuttering: screen redraws and small stops in the video that can become very annoying. It occurs in all graphics backends, but the OpenGL backend has consistently been the most resistant to the problem. DSP HLE and DSP LLE are both affected, though DSP LLE appears to make it worse in some revisions. Its severity varies depending on the revision and settings used, so if you want to play the game you should try a wide variety of combinations. Enabling a virtual External Frame buffer may improve microstutter issues greatly.
About slowdown caused by rain effects:
Refraction Slowdown
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is not affected by this problem in this game.
For Transworld Surf there are no special problems known. Yet that does not mean that there are none.
I guess some more professional users can tell your more about your hardware stuff and about differences between Dolphin builds.
Hope this helps.
410172
You should be able to run Dolphin with your computer, though AMD is a bad CPU I've heard. But some problems are not because of your system but because of your games.
Take a look at the wiki page of the games you are trying to play. For Metroid Prime: https://wiki.dolphin-emu.org/index.php?title=Metroid_Prime_%28GC%29
About the audio:
Micro-stuttering
All of the Prime games suffer from micro-stuttering: screen redraws and small stops in the video that can become very annoying. It occurs in all graphics backends, but the OpenGL backend has consistently been the most resistant to the problem. DSP HLE and DSP LLE are both affected, though DSP LLE appears to make it worse in some revisions. Its severity varies depending on the revision and settings used, so if you want to play the game you should try a wide variety of combinations. Enabling a virtual External Frame buffer may improve microstutter issues greatly.
About slowdown caused by rain effects:
Refraction Slowdown
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is not affected by this problem in this game.
For Transworld Surf there are no special problems known. Yet that does not mean that there are none.
I guess some more professional users can tell your more about your hardware stuff and about differences between Dolphin builds.
Hope this helps.
410172

![[Image: hhMMMgO.png]](http://i.imgur.com/hhMMMgO.png)