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Sound for Tales of Symphonia still messing up
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Sound for Tales of Symphonia still messing up
01-29-2012, 09:52 AM
#1
Cuwen Offline
Junior Member
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Posts: 14
Threads: 4
Joined: Jan 2012
Hey everyone. I've gotten great help today. I hope I can get some more. I am using lle audio and everything, but the music in my Tales of Symphonia is still messing up some. It pauses and breaks up during big monster fights and the music on the world map is really slow. Anyone have suggestions? Is there a iso version that doesn't mess up as much?
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01-29-2012, 02:41 PM
#2
Shonumi Offline
Linux User/Tester
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Posts: 6,502
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I think it may be an issue of your hardware. I noticed that you posted the settings for your laptop in one thread (the dual-core Athlon) and your profile shows that you have an i7. That i7 should be enough to handle ToS, but I'm not so sure about the laptop. Like I said before DSP LLE is more taxing than using HLE. If the audio is stuttering and such, it's probably because Dolphin isn't running at fullspeed.

Check your FPS; if you run Dolphin in Windowed Mode, you'll see the FPS at the very bottom, along with the corresponding game speed. For ToS NTSC, 60 is the norm except for the world map,which is 30. If you experience a drop in FPS at the same time you have audio issues, it's most likely the hardware's fault. For me, I get fullspeed everywhere except when there are 8 people in battle and someone casts a spell or two, then it drops to 45 briefly. I imagine that'd go away if I OC'ed a little. The audio is constant for me, though it slows slightly when it does that short FPS drop.
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