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Soul Calibur 2 netplay desync
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Soul Calibur 2 netplay desync
11-19-2013, 09:34 PM
#4
KG7
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(11-19-2013, 03:15 AM)RachelB Wrote: Try the latest master version with single core?

We tried this with 4.0-370, but we had some really bizarre yet hilarious graphical problems regarding the character's bodies:

[Image: 9M5wZhh.jpg]

For some ungodly reason their bodies literally gravitate towards the center of the stage, it's amazing.

We tried that revision with single core and dual core; exactly the same results. Desynced in about 2-3 minutes tops. The latest revisions don't seem to have any netplay changes so I haven't tried the newer ones yet...

Quote: Dualcore Netplay does not fully support Soul Calibur 2 yet, sorry. It's a known issue, and should be fixable though.

Ah, thanks for letting me know! Is there any reason why the game desyncs even when running on a single core though? Maybe it's just a particularly tricky game, I have no idea..
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Messages In This Thread
Soul Calibur 2 netplay desync - KG7 - 11-19-2013, 01:43 AM
RE: Soul Calibur 2 netplay desync - RachelB - 11-19-2013, 03:15 AM
RE: Soul Calibur 2 netplay desync - KG7 - 11-19-2013, 09:34 PM
RE: Soul Calibur 2 netplay desync - JMC47 - 11-19-2013, 05:25 AM
RE: Soul Calibur 2 netplay desync - ExtremeDude2 - 11-19-2013, 11:41 PM
RE: Soul Calibur 2 netplay desync - JMC47 - 11-20-2013, 03:18 AM
RE: Soul Calibur 2 netplay desync - KG7 - 11-22-2013, 08:55 PM
RE: Soul Calibur 2 netplay desync - JMC47 - 11-20-2013, 04:21 AM

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