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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Soooo... fired up the N64 emulator he other day
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Soooo... fired up the N64 emulator he other day
07-09-2014, 04:25 PM
#21
Shonumi Offline
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(07-09-2014, 04:02 PM)mudlord Wrote: Only problem is RDP emulation. In the meantime you can use the software rasterizer done by angrylion, if you can put up with 20-40 VI/sec

I already get that speed using the z64 plugins, which is as good as I ever graphically got Mario Tennis to run, so the SW rasterizer actually wouldn't be so bad, relatively speaking of course :p
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07-09-2014, 04:32 PM (This post was last modified: 07-09-2014, 04:33 PM by mudlord.)
#22
mudlord Offline
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Actually, the software rasterizer is LLE and pixel-perfect, right down to the VI filters like divot filtering and gamma emulation. So thats as best as you can get, and beats z64 in accuracy by a huge margin.
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07-09-2014, 04:42 PM (This post was last modified: 07-09-2014, 04:43 PM by Shonumi.)
#23
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You misread me. I mean using the z64 plugin was the best I've been able to run this game graphically to date at the same speed you mentioned the software rasterizer runs. So running the software rasterizer is not so bad since that's a speed I'm used to. So essentially, speed isn't an issue or a caveat, not for me.
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07-09-2014, 05:03 PM
#24
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Oh, fair enough.
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07-09-2014, 09:47 PM (This post was last modified: 07-09-2014, 09:47 PM by neobrain.)
#25
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(07-09-2014, 04:32 PM)mudlord Wrote: Actually, the software rasterizer is LLE and pixel-perfect, right down to the VI filters like divot filtering and gamma emulation. So thats as best as you can get, and beats z64 in accuracy by a huge margin.

You got me curious about this one. As I know the N64 emu scene, it doesn't happen to be open-source, does it? [couldn't find anything from quick googling]
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07-09-2014, 11:31 PM (This post was last modified: 07-09-2014, 11:33 PM by hellbringer616.)
#26
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It is open source, however i have no idea where the source is, HatCat seems to be doing most the work over at the Project64 forums
http://forum.pj64-emu.com/showthread.php?t=4422 It's a modified Angrylion RDP
RPGMaster is also doing a lot of work, i'm sure if you asked one of them they'd happily get you on board. For HLE video you can use RiceVideo or hell Jabo3D which is in the Project64 source. I'd love you forever if you can fix up this emulator Tongue

Source of Project64:
http://www.pj64-emu.com:8090/project64.development/

If you coordinate with RPGMaster you may want to jump to 1964, he's been trying to spruce that up
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07-10-2014, 03:41 AM (This post was last modified: 07-10-2014, 06:31 AM by ExtremeDude2.)
#27
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(07-09-2014, 11:31 PM)hellbringer616 Wrote: Jabo3D which is in the Project64 source

This was never done, zilmar never had the source to them so were they were never released
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07-10-2014, 04:17 AM (This post was last modified: 07-10-2014, 04:17 AM by Kodiack.)
#28
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ExtremeDude2, Project64 is open source as of version 2.0. This has been the case for over a year now.
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07-10-2014, 06:19 AM
#29
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That doesn't have anything to do with the plugins, I just said that zilmar doesn't have the source
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08-13-2014, 12:12 PM
#30
cdoublejj Offline
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So the plugins have the secret sauce? Glad I spark such a nice conversation. Does Wii emulation just simple have far more developers or is it lack of knowing how the N64 works?
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