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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Soooo... fired up the N64 emulator he other day
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Soooo... fired up the N64 emulator he other day
07-02-2014, 06:08 AM (This post was last modified: 07-02-2014, 07:30 AM by Seik.)
#11
Seik Offline
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I wonder if, at this point, it would give a better experience playing Zelda OoT via Dolphin (via one of the two GC collectors) or via PJ64.

I just tried Kirby 64 via Kirby Collection on Wii an it was a fantastic experience.

EDIT: You know what, I have some free time, I'm going to rip it, test it (Zelda:Master Quest first) and be right back.

Are both this version and the Collection with Majora's Mask and the two NES games emulate it the same way?

EDIT2: Pretty much the exact same thing, too bad the GC version never made a better use of the hardware to have a better framerate.

Dolphin Version: http://abload.de/img/zelda-dol2njqc.png

GC Version: http://abload.de/img/zelda-pj64dbjs3.png
[Image: cpGna.gif]
http://www.retrode.org - The legit way for SNES/GEN emulation.
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07-03-2014, 01:20 AM
#12
Gir Offline
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Majora's Mask works fine in Dolphin, it's Ocarina of Time that as issues, it hangs and crashes Dolphin.

https://code.google.com/p/dolphin-emu/issues/detail?id=6938
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07-03-2014, 06:29 AM (This post was last modified: 07-03-2014, 06:30 AM by JMC47.)
#13
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Majora's Mask has all the same issues to my knowledge.
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07-03-2014, 07:07 AM (This post was last modified: 07-03-2014, 07:08 AM by RachelB.)
#14
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(07-02-2014, 01:55 AM)Gir Wrote: Nintendo's VC N64 emulator runs on a Wii with a Single Core 729mhz CPU and runs all the games perfectly
so why does a N64 emulator need to be Cycle accurate with ultra high system requirements.
It DOESN'T run all games perfectly. Not even close. It's terribly inaccurate.
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07-03-2014, 07:42 AM
#15
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It runs a few games very mediocrely; even SM64 isn't emulated all that well.
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07-03-2014, 08:56 AM
#16
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Mediocre is about as good as it gets on n64 vc. It's pretty bad.
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07-03-2014, 11:04 AM
#17
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I only have a few VC titles (SM64 not being one of them), but I am highly interested in the shortcuts Nintendo took. Please do tell people (not just SM64, others too).
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07-03-2014, 11:06 AM
#18
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For Mario 64: I'm 99% sure they don't emulate Mario 64's vanish cap properly. They do not even try to emulate lag. VC lag happens, which is new lag that happens at parts of the game that doesn't lag, it's random, and can lock up your controls during said lag.

SNES/NES VC games do have lag emulated (albeit not completely accurately) and can be considered emulated eons better.
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07-03-2014, 12:30 PM
#19
ulao Offline
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The only advantage VC has over PC emulation for n64 is Nintendo made it. Other then that it can not possibly emulate 64 games that well. Did the Wii-U attempt a virtual console?
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07-09-2014, 04:02 PM
#20
mudlord Offline
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(07-01-2014, 03:03 PM)Shonumi Wrote: But I'm still waiting for Mario Tennis on Mupen64Plus to reach perfection. Mario Golf too. Wink

Only problem is RDP emulation. In the meantime you can use the software rasterizer done by angrylion, if you can put up with 20-40 VI/sec
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