Wow, you really dont know much about how emulation works do you? If only it was that easy.
You would benefit from reading this.
http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/
a small tid-bit, to get perfect snes emulation you need to feed the emulator near the same requirements as dolphin requires. Snes9x and zsnes are using tricks to make emulation possible. Just like most all emulators do... So yes we can make great n64 emulators for a x86 platform but when you "fake" it ( or 'guess it', if that term is better fit ) you will reach limits. Cycle redundant is just one step closer to the hardware. Some say a true transistor emulator aimed at Atari would be too much for a modern day system. Though really wii->n64 is hardly a comparison for windows(x86)->n64. Not to mention its Nintendo to Nintendo ?
Remember you have to emulate the environment, each chip, each part as close to the hardware as you can. This means technologies, protocols, and logic. Consoles dont have the same rig as a computer. So in many cases emulators just take the easy way out an try to mimic what the game wants to do but on a computer (hence HLE). There are consequences here.
You would benefit from reading this.
http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/
a small tid-bit, to get perfect snes emulation you need to feed the emulator near the same requirements as dolphin requires. Snes9x and zsnes are using tricks to make emulation possible. Just like most all emulators do... So yes we can make great n64 emulators for a x86 platform but when you "fake" it ( or 'guess it', if that term is better fit ) you will reach limits. Cycle redundant is just one step closer to the hardware. Some say a true transistor emulator aimed at Atari would be too much for a modern day system. Though really wii->n64 is hardly a comparison for windows(x86)->n64. Not to mention its Nintendo to Nintendo ?
Remember you have to emulate the environment, each chip, each part as close to the hardware as you can. This means technologies, protocols, and logic. Consoles dont have the same rig as a computer. So in many cases emulators just take the easy way out an try to mimic what the game wants to do but on a computer (hence HLE). There are consequences here.
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