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Sonic Unleashed is crashing in rev 5063 x86
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Sonic Unleashed is crashing in rev 5063 x86
02-24-2010, 04:55 AM
#11
GundamQuatro Offline
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(02-24-2010, 03:02 AM)Apostacious Wrote: I just can't get this to work again, tested it in r4727, 5062 and 5115 and they all crash in the same place, right after you the second time you take control of sonic.

im gonna try older revs but seeing how inexxxus is running in r5063 im not sure why it wouldn't work, maybe he just loaded an advanced save game and hasn't tested it from the beginning.

and yes wrong forum, we should take this to the official game thread.

hey apostacious we're on the same boat! i just play the first level where you have to jump to get to the goal(tutorial stage) then screen freezes and only music continues... i tried older builds, they work only with opengl, lots of crashes tho, and the pad plugins are very bad >_<
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02-24-2010, 08:01 AM
#12
darkshadw Offline
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Hi Gundam Big Grin, try to play in debug mode and then use the interpreter mode where the game hangs (just activate it like 1 second before the hang appears).
Sorry my English is a lil bit bad atm Sad.
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02-24-2010, 04:59 PM (This post was last modified: 02-24-2010, 05:28 PM by Apostacious.)
#13
Apostacious Offline
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the interpreter mode runs like at max 3% (0-1 fps) in this game. and its very hard to create a save state with the amount of time before it crashes in game, creating a save state in the menu before loading the normal game save would be the safest but the loading will be excruciatingly slow.

i also tested with the LLE plugin and it doesn't work either, it runs at full speed (no sound) but crashes at the same place.

edit: yes! i got it working!

i created a save state like seconds after it finished loading and then started in interpreter mode, it didn't take long to finish and pass the crashing point (1 fps lol) then just created a save state.. oh yeah, the game runs extremely slow in that track, about 17 fps. with audio throttle disabled and frame limiter off.

ntcs game save after the second moon medal attached. goes in \User\Wii\TITLE\00010000
.zip   52535645.zip (Size: 29.9 KB / Downloads: 166)
[Image: attachment.php?aid=2593]

   
My Specs: AMD Phenom II x4 940 3.0ghz - w7/Ubuntu 11.04
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02-24-2010, 10:46 PM (This post was last modified: 02-24-2010, 10:47 PM by GundamQuatro.)
#14
GundamQuatro Offline
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(02-24-2010, 04:59 PM)Apostacious Wrote: the interpreter mode runs like at max 3% (0-1 fps) in this game. and its very hard to create a save state with the amount of time before it crashes in game, creating a save state in the menu before loading the normal game save would be the safest but the loading will be excruciatingly slow.

i also tested with the LLE plugin and it doesn't work either, it runs at full speed (no sound) but crashes at the same place.

edit: yes! i got it working!

i created a save state like seconds after it finished loading and then started in interpreter mode, it didn't take long to finish and pass the crashing point (1 fps lol) then just created a save state.. oh yeah, the game runs extremely slow in that track, about 17 fps. with audio throttle disabled and frame limiter off.

ntcs game save after the second moon medal attached. goes in \User\Wii\TITLE\00010000
[Image: attachment.php?aid=2593]
20 fps is my max speed man, hearing someone say that 17fps is slow for him makes me cry Sad
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^^ what he said Tongue
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02-24-2010, 11:03 PM (This post was last modified: 02-24-2010, 11:32 PM by Apostacious.)
#15
Apostacious Offline
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30 is the max, but its only slow in this tutorial lvl, the other ones are ok.

edit: actually it went back to being disgustingly slow...
   

edit2: weird, its actually faster in OGL now the slowest parts are only 70%.
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02-25-2010, 05:10 AM
#16
darkshadw Offline
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Yeah true.
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02-25-2010, 05:28 AM
#17
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(02-24-2010, 11:03 PM)Apostacious Wrote: 30 is the max, but its only slow in this tutorial lvl, the other ones are ok.

edit: actually it went back to being disgustingly slow...


edit2: weird, its actually faster in OGL now the slowest parts are only 70%.

yeah for once opengl is faster for me...but setting frameskip to 2 makes the game horribly unplayable. Can you guys show me a build that has good frameskip?
AMD Athlon 64 X2 4600+ 2.40GHz
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darkshadw Wrote:I try to help as much as possible!
^^ what he said Tongue
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02-26-2010, 10:56 PM
#18
AliRemix10 Offline
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guys can you help me? im stuck in Holoska First Level and when it starts Sonic is getting ready and when that will show that Holoska Day Stage then it freezes and i tryed DolphinIL and Dolhpin and im using PAL version of SU and version of Dolphin is r4771 and my specs of course:
Intel Core Duo 2.66GHz
Ati Radeon HD4850 512MB
2GB ram
Vista Home Premium
500GB HDD and i dont know whats the problem and i tryed doing everything and still nothing so please guys help me! Smile
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02-27-2010, 12:45 AM
#19
darkshadw Offline
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I no, I had it too Wink.
Use dolphin in debug mode and when the game is going to freeze use the interpreter mode to skip it Big Grin.

Sorry for bad English... Wink.
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02-27-2010, 01:04 AM
#20
Apostacious Offline
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this game crashes all over the place Tongue we gonna have to use interpreter mode ALOT Sad
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