I managed to get SRB2Wii running on Dolphin with SRB2 2.0.6 only to find some oddities like music being slowed down at lower pitch than normal and it running at 50VPS/50FPS.
Enabling PAL60 makes it run at 60fps when no change to the audio conditions.
Runs perfectly fine visually and otherwise fairly stable.
Another issue is that it seems to fail to save my act clearing progress at all. (I made it all the way to the 3rd area,Deep Sea Zone in order to test lag+cpu clock override and it removes the lag awesomely)
Is there an issue with sd.raw not allowing writing to it via Dolphin?
How I got SRB2 running; I added Homebrew Channel (open source edition) by creating a custom sd.raw as instructed by a guide in a wiki page and copied all of the files into it (like the knux.plr file for example) and a parallel set of the files into my game directory as well to prevent issues.
My goal is to get this to run on Android via my Shield TV since there is no proper port released of the Sonic fan-made game as of yet and the PSP emulation method has really unstable frame-rates and is in general very unstable to the point it often crashes on boot or requires save-state loading in order to run properly.
Dolphin runs this game loads better and has a resolution advantage,even at 640x480 compared to the PSP port's pitiful resolution.
I feel this is not something to post into the issue tracker since it takes so much explanation to get the game running in order for anyone to debug why its running oddly in the audio plus at PAL speeds and not saving progress of beaten zones.
Let me know if I should add this on the issue tracker with more direct details.
1. Acquire SRB2Wii 2.0.0rc4.tar.bz2 and extract its folders into your games directory then acquire SRB2 v2.0.6 and extract the following contents and place them into the outer srb2wii folder;
drill.dta
knux.plr
music.dta
rings.wpn
soar.dta
sonic.plr
srb2.srb (or srb2.wad)
zones.dta
tails.plr
base_config.cfg
wminput.conf
3. Use mksdcard batch to Create an sd.raw of 256MB then install ImDisk and right click that sd.raw to mount it and select the removable
storage checkbox so stuff will save when unmounting it.
4. Copy all of the folders (should be Apps,bootmii,srb2wii and files srb2wii.dol and srb2wii.elf into that virtual sd.raw directory then unmount when done.
5. Set your sdcard directory in Dolphin on the Paths tab in Config then check "insert sd card" on the Wii tab.
6. Find and place The Homebrew Channel (open source edition is what I used) into your game folder and install it via Dolphin. (I double clicked it in the list and it installed it for me)
7. Run Homebrew Channel directly and it should list SRB2Wii and be able to launch it successfully.
8. The game should then run fairly well aside from the issues i mentioned at the start.
Afraid to post links at all even though both are freeware and its homebrew,someone can give me clearance and I can link the thread for it and the other freeware stuff if allowed.
Enabling PAL60 makes it run at 60fps when no change to the audio conditions.
Runs perfectly fine visually and otherwise fairly stable.
Another issue is that it seems to fail to save my act clearing progress at all. (I made it all the way to the 3rd area,Deep Sea Zone in order to test lag+cpu clock override and it removes the lag awesomely)
Is there an issue with sd.raw not allowing writing to it via Dolphin?
How I got SRB2 running; I added Homebrew Channel (open source edition) by creating a custom sd.raw as instructed by a guide in a wiki page and copied all of the files into it (like the knux.plr file for example) and a parallel set of the files into my game directory as well to prevent issues.
My goal is to get this to run on Android via my Shield TV since there is no proper port released of the Sonic fan-made game as of yet and the PSP emulation method has really unstable frame-rates and is in general very unstable to the point it often crashes on boot or requires save-state loading in order to run properly.
Dolphin runs this game loads better and has a resolution advantage,even at 640x480 compared to the PSP port's pitiful resolution.
I feel this is not something to post into the issue tracker since it takes so much explanation to get the game running in order for anyone to debug why its running oddly in the audio plus at PAL speeds and not saving progress of beaten zones.
Let me know if I should add this on the issue tracker with more direct details.
1. Acquire SRB2Wii 2.0.0rc4.tar.bz2 and extract its folders into your games directory then acquire SRB2 v2.0.6 and extract the following contents and place them into the outer srb2wii folder;
drill.dta
knux.plr
music.dta
rings.wpn
soar.dta
sonic.plr
srb2.srb (or srb2.wad)
zones.dta
tails.plr
base_config.cfg
wminput.conf
3. Use mksdcard batch to Create an sd.raw of 256MB then install ImDisk and right click that sd.raw to mount it and select the removable
storage checkbox so stuff will save when unmounting it.
4. Copy all of the folders (should be Apps,bootmii,srb2wii and files srb2wii.dol and srb2wii.elf into that virtual sd.raw directory then unmount when done.
5. Set your sdcard directory in Dolphin on the Paths tab in Config then check "insert sd card" on the Wii tab.
6. Find and place The Homebrew Channel (open source edition is what I used) into your game folder and install it via Dolphin. (I double clicked it in the list and it installed it for me)
7. Run Homebrew Channel directly and it should list SRB2Wii and be able to launch it successfully.
8. The game should then run fairly well aside from the issues i mentioned at the start.
Afraid to post links at all even though both are freeware and its homebrew,someone can give me clearance and I can link the thread for it and the other freeware stuff if allowed.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕