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Sonic Riders Gamecube and Sonic Riders Zero Gravity with problems
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Sonic Riders Gamecube and Sonic Riders Zero Gravity with problems
10-31-2020, 10:47 AM (This post was last modified: 10-31-2020, 01:18 PM by vanderleisonic.)
#1
vanderleisonic Offline
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Sonic Riders GC and Sonic Riders Zero Gravity Wii have bugs where the CGI videos freeze (in the case of the Gamecube) and black screen in the CGIs (in the case of Wii) in addition to problems in the Direct X12 API where both games lock the video driver leaving the screen black for a few moments and then an error warning appears. Please I beg your attention to correct these problems. This emulator is amazing and I play on the Direct X12 API because it is very fast on my PC.
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10-31-2020, 01:19 PM
#2
Craftyawesome Offline
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Broken since 5.0-4703
https://wiki.dolphin-emu.org/index.php?title=Sonic_Riders
https://wiki.dolphin-emu.org/index.php?title=Sonic_Riders:_Zero_Gravity
https://bugs.dolphin-emu.org/issues/11164
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11-01-2020, 12:09 AM
#3
vanderleisonic Offline
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(10-31-2020, 01:19 PM)Craftyawesome Wrote: Broken since 5.0-4703
https://wiki.dolphin-emu.org/index.php?title=Sonic_Riders
https://wiki.dolphin-emu.org/index.php?title=Sonic_Riders:_Zero_Gravity
https://bugs.dolphin-emu.org/issues/11164

They have this error from the DirectX 12 API:


"ExecuteCommandList failed in C: \ buildbot \ release-win-x64 \ build \ Source \ Core \ VideoBackends \ D3D12 \ DXContext.cpp at line 483: Signal fence."

It happens in other games on the DirectX 12 API like Sonic and the Secret Rings and Sonic and the Black Knight
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11-01-2020, 01:22 AM
#4
TheKaijuGojira Offline
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Having the same problem but in Sonic Heroes. Thank goodness this is a known issue.
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11-01-2020, 01:59 AM
#5
JMC47 Offline
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The AMD D3D12 crash appears to be a driver bug.
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11-01-2020, 02:20 AM
#6
vanderleisonic Offline
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(11-01-2020, 01:59 AM)JMC47 Wrote: The AMD D3D12 crash appears to be a driver bug.

Perhaps. But I tested the stable version of Dolphin (5.0) and it didn't give any of these bugs, either the freezes and black screens in the videos or the flaws in the DirectX 12 API.
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11-01-2020, 02:22 AM
#7
vanderleisonic Offline
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(11-01-2020, 01:22 AM)TheKaijuGojira Wrote: Having the same problem but in Sonic Heroes. Thank goodness this is a known issue.

Thank goodness my friend, I just hope that the developers can solve this problem soon.
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