please give me some screens of the configured emulator with OpenGL configuration - else there's no GUI ingame after SEGA logo.
Sonic Colors and OpenGL
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01-19-2014, 06:44 AM
(This post was last modified: 01-19-2014, 06:46 AM by DJBarry004.)
1- What Dolphin build were you using?
2- Give specs. 3- Post screenshots of the problem. EDIT: Never mind. Games like that are actually broken due to PPC-FP merge. EDIT 2: You´ll still have to post screenshots of what´s happening. Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
01-19-2014, 06:49 AM
I don't get this. Why implement the ppc_pf merge when it breaks tons of games? If it's so accurate, then why not implement it after getting these issues resolved first so we don't have so many broken games in the newer revisions.
01-19-2014, 06:58 AM
Because the old way was more broken and no one was seeing what issues it caused to slowly fix it?
01-19-2014, 07:04 AM
01-19-2014, 07:15 AM
(This post was last modified: 01-19-2014, 07:23 AM by Xtreme2damax.)
The broken GUI in Sonic Colors with OGL is caused by something else other than the PPC_FP merge afaik.
Edit: Both issues with this game were caused by recent or semi-recent commits though. Sonic Unleashed is also affected when using OGL, these are likely projection issues. |
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