• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 262 263 264 265 266 ... 1190 Next »

sonic and knuckles VC no longer works
View New Posts | View Today's Posts

Pages (2): 1 2 Next »
Thread Closed 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
sonic and knuckles VC no longer works
11-17-2012, 04:33 AM (This post was last modified: 11-17-2012, 04:33 AM by DefenderX.)
#1
DefenderX Offline
The comedy never ends.
*******
Posts: 4,617
Threads: 186
Joined: Dec 2011
Wiki Page - Sonic_%26_Knuckles - [edit]
[Image: IEZtsj]
[Image: 8fhx2zum.gif]
Website Find
09-14-2013, 01:50 AM (This post was last modified: 09-14-2013, 01:52 AM by AutoFire.)
#2
AutoFire Offline
Member
***
Posts: 83
Threads: 11
Joined: Nov 2011
I am getting bizarre emulation errors running this game. It flickers badly and runs at half-speed without any XFB emulation, but turning on Virtual XFB results in an off-center, still-flickering picture, and the game doesn't even boot with Real XFB. I remembered to set the texture cache accuracy to safe. I should note that Sonic 3 ran fine. WTH?
Computer specs in profile
Find
09-14-2013, 02:20 AM
#3
ExtremeDude2 Offline
Gotta post fast
*******
Posts: 9,306
Threads: 273
Joined: Dec 2010
Can you set XFB to real after the game boots?
Check out my videos (dead)
[Image: sig-22354.png]
Website Find
09-14-2013, 04:27 AM (This post was last modified: 09-14-2013, 08:22 AM by AutoFire.)
#4
AutoFire Offline
Member
***
Posts: 83
Threads: 11
Joined: Nov 2011
(09-14-2013, 02:20 AM)ExtremeDude2 Wrote: Can you set XFB to real after the game boots?
Doing so just makes the game hang on the spot.

EDIT: I just realized that the game is in fact attempting to boot as Sonic 3 & Knuckles, since this was a rip from my actual Wii, and the last time I booted S&K on it, I booted it into S3&K. Might that be the issue?

FURTHER EDIT: I just tested the game on all four video backends. It doesn't render properly on any of them—even the software renderer shifts the emulated image up and to the right. D3D9, D3D11 and OGL all render with heavy glitches with XFB off or Virtual. All three of them often crash the emulator when Real XFB is enabled, and when they don't, they simply boot the game to a black screen.
Computer specs in profile
Find
09-14-2013, 10:28 AM (This post was last modified: 09-14-2013, 10:29 AM by MayImilae.)
#5
MayImilae Online
Chronically Distracted
**********
Administrators
Posts: 4,572
Threads: 119
Joined: Mar 2011
Genesis and SNES games run half speed normally. Turn on "Progressive Scan" will fix that. I don't know about your "flickering" but the halfspeed issue is known.

(I need to add this to the global problems on the wiki)
[Image: RPvlSEt.png]
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
Find
09-14-2013, 01:52 PM (This post was last modified: 09-14-2013, 02:09 PM by AutoFire.)
#6
AutoFire Offline
Member
***
Posts: 83
Threads: 11
Joined: Nov 2011
(09-14-2013, 10:28 AM)MaJoR Wrote: Genesis and SNES games run half speed normally. Turn on "Progressive Scan" will fix that. I don't know about your "flickering" but the halfspeed issue is known.

(I need to add this to the global problems on the wiki)
I always have progressive scan enabled. This is not the issue.

EDIT: Okay, I have some more defined information.

All video backends (discounting Software Renderer, which had its own glitches with this game) had the same graphics errors with XFB off or Virtual. Their behavior with Real XFB varies:

D3D9 crashes the emulator upon game launch.

D3D11 at least has the decency to throw the following error message before also crashing the emulator:
"DX11::XFBEncoder::EncodeFailed in Src\XFBEncoder.cpp at line 354: map staging buffer"

OGL boots the game to a black screen, but at least it doesn't crash Dolphin.
Computer specs in profile
Find
03-14-2018, 03:38 AM
#7
drhycodan Offline
Senior Member
****
Posts: 740
Threads: 160
Joined: Apr 2013
Other VC titles I've tried all works, including Sonic 3.  I've tried everything from deleting the saves and using LLE audio and nothing seems to work.
Find
03-14-2018, 04:56 AM (This post was last modified: 03-14-2018, 04:57 AM by JMC47.)
#8
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,542
Threads: 29
Joined: Feb 2013
working here on latest dev builds. Since I can't reproduce the problem, I'll need more details or logs or something.
Find
03-20-2018, 08:10 AM
#9
drhycodan Offline
Senior Member
****
Posts: 740
Threads: 160
Joined: Apr 2013
Okay, it works fine under OpenGL, but not Vulkan, which I'm pretty sure used to work fine. Vulkan still runs every other VC title fine except this one.
Find
03-20-2018, 06:21 PM
#10
mstreurman Offline
Above and Beyond
*******
Posts: 1,239
Threads: 11
Joined: Nov 2015
(03-20-2018, 08:10 AM)drhycodan Wrote: Okay, it works fine under OpenGL, but not Vulkan, which I'm pretty sure used to work fine.  Vulkan still runs every other VC title fine except this one.

D3D9 is not part of the master branch?!?

You are using Ishiiruka, thus you should go to Tino's thread in the Development discussion part of this forum since forks of master aren't supported here on this part of the forum but only in their dedicated thread. If you want support from our side, download the latest development version from the Download page: https://dolphin-emu.org/download/
Check my profile for up to date specs.
Find
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode