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Somewhere between r6546 and r6579 (x64) textures on new mario have gone black on DX11
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Somewhere between r6546 and r6579 (x64) textures on new mario have gone black on DX11
12-15-2010, 09:49 PM (This post was last modified: 12-15-2010, 09:50 PM by fergos.)
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fergos Offline
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Hi people,

I'm new here in the forum, but Ive been monitoring your progress on a daily basis for a few weeks. I believe that something happened to "New Super Mario Bros." somewhere between r6546 and r6579 when using DX11 (on the x64 compilation... didn't try the x32). Many of the textures have simply gone black or corrupted and fps has gone down (practically half of the normal performance).

Don't no if it helps... but I use a Pentium Core2 Xtreme 3.0 (X9100) .. and quadro FX 770M... 4GB of Corsair gaming memory... and a crappy sound card.. running the windows7 64... and dolphin x64 (always)

many thanks for the great work!
Fergos...


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12-16-2010, 01:57 AM
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Can you do some testing figure out which specific revision caused it? That would be very helpful to us.
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12-16-2010, 03:12 AM
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fergos Offline
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(12-16-2010, 01:57 AM)NaturalViolence Wrote: Can you do some testing figure out which specific revision caused it? That would be very helpful to us.

I'll give it a try...
Reply will come until the end of the day...
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12-16-2010, 03:43 AM (This post was last modified: 12-16-2010, 03:43 AM by Link_to_the_past.)
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(12-16-2010, 03:12 AM)fergos Wrote:
(12-16-2010, 01:57 AM)NaturalViolence Wrote: Can you do some testing figure out which specific revision caused it? That would be very helpful to us.

I'll give it a try...
Reply will come until the end of the day...

No reason to bother, i know what the problem is. Direct x 11 doesn't support EFB to RAM and it is being enforced for compatibility reasons for the Opengl and Directx9 plugins. It also causes severe slowdowns with the game in those plugins so i guess i will just suggest it for the time being and not enforce it, at least until EFB to Ram is implemented in directx11 too or the option is less taxing for the average pc.
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12-16-2010, 04:08 AM
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(12-16-2010, 03:12 AM)fergos Wrote:
(12-16-2010, 01:57 AM)NaturalViolence Wrote: Can you do some testing figure out which specific revision caused it? That would be very helpful to us.

I'll give it a try...
Reply will come until the end of the day...

Ok... i've done some superficial testing and I believe something happened between r6553 and r6554 (x64)...

It seems that r6553 x64 has the problem but after tweaking the options in DX11 the problem disappeared, but in r6554 x64 I couldn't seem to resolve it by changing options.

As I said... it was very superficial testing. I jumped from 5 to 5 revisions to narrow it down.

I'll wait far a reply, maybe someone else could verify this issue since revisions are coming in fast.
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12-16-2010, 04:09 AM
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(12-16-2010, 01:57 AM)NaturalViolence Wrote: Can you do some testing figure out which specific revision caused it? That would be very helpful to us.

Who is this "us" you speak of? Big Grin

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12-16-2010, 04:13 AM
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Sorry... I had already checked... and narrowed down the changes...
but thanks for explaining!! its good to know!

I'm a amateur programmer and find it very interesting to have better insight on development issues.



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12-16-2010, 09:14 AM (This post was last modified: 12-16-2010, 09:16 AM by neobrain.)
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(12-16-2010, 04:09 AM)[SS] Starscream Wrote:
(12-16-2010, 01:57 AM)NaturalViolence Wrote: Can you do some testing figure out which specific revision caused it? That would be very helpful to us.

Who is this "us" you speak of? Big Grin

That would be me I guess Tongue
(would've asked the same thing, so meh..)
(12-16-2010, 04:08 AM)fergos Wrote: It seems that r6553 x64 has the problem but after tweaking the options in DX11 the problem disappeared, but in r6554 x64 I couldn't seem to resolve it by changing options.

What do you mean by "tweaking the options"? It should just work with the default settings (i.e. efb copies enabled) ...
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12-16-2010, 11:37 AM
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Quote:Who is this "us" you speak of?

Anyone who becomes interested and posts in this thread to help him.
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12-17-2010, 01:12 AM
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(12-16-2010, 04:08 AM)fergos Wrote: It seems that r6553 x64 has the problem but after tweaking the options in DX11 the problem disappeared, but in r6554 x64 I couldn't seem to resolve it by changing options.

What do you mean by "tweaking the options"? It should just work with the default settings (i.e. efb copies enabled) ...
[/quote]

Well, although this is probably common knowledge, I usually found that changing from "fractional" to "integral" affects performance, as with using "Load High-Res Textures". I have never tried disabling EFB. Probably it was not very scientific of me, but enabling, disabling and altering these options randomly made the textures reappear on r6553 x64, the same did not happen on r6554 x64 when using DX11 (and with any other revision after). I hope not to be confusing to anyone, as I am satisfied with the answer above provided by "Link_to_the_past" about EFB to RAM.
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