@IceD_X
Ok let me state it YET AGAIN. Revision 6549 is the source of the problem. The scaling function for SSAA was changed in that revision so I know that exact code that caused it. I reported this to neobrain, he knows about it and is going to do something about it soon. Me and him are going to do some testing this weekend and hopefully it will be fixed by next week. MSAA works in opengl and d3d11 but that's because MSAA is completely different from SSAA in how it's implemented. Simply put you're trying to figure out something that was already figured out and discussed for 2 pages.
I sware if I have to repeat this one more time I'm going to lose it. Please read the entire thread before you post people.
Ok let me state it YET AGAIN. Revision 6549 is the source of the problem. The scaling function for SSAA was changed in that revision so I know that exact code that caused it. I reported this to neobrain, he knows about it and is going to do something about it soon. Me and him are going to do some testing this weekend and hopefully it will be fixed by next week. MSAA works in opengl and d3d11 but that's because MSAA is completely different from SSAA in how it's implemented. Simply put you're trying to figure out something that was already figured out and discussed for 2 pages.
I sware if I have to repeat this one more time I'm going to lose it. Please read the entire thread before you post people.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony