Please correct my terms or ignorance if need be, but I've seen something strange. Fatal Frame IV. It has d11 rendering problems in current versions, d9 has no true AA for my computer, and 32bit versions (trying out fxaa) have mostly the same rendering problems, but it looks like 3.0 32bit with fxaa is fine.
Anyway, my point is that I've tried like 7 different revisions and altering 32bit/64bit of some of them. Every single time I start this game, I can run immediately right into a small hallway and a cutscene hits. That cutscene stutters a bit from my 30fps. I go forward, my character gets stopped and a tutorial message gets brought up, stutters again. These are both pretty hefty and very noticeable. If I escape out of the game, load it up again, and go right back through this area, it stays locked at 30fps. I even tried this on my main revision where I went 30 minutes into the game days ago but have spent several hours on 2 other games since then. It went through those two instances just fine, no stutters, though it did have problems the first time as well.
Is this an actual small bit of something the emulator is saving in a file or what? I am totally ignorant of how this works overall but it's not just coincidence that every single version I try will play sections it already has absolutely fine yet struggle with the cuts and messages in new areas. Is this something that could be transferred? Like one person who has already beat the game could get this "cache" or whatever to everyone else as a download?
Anyway, my point is that I've tried like 7 different revisions and altering 32bit/64bit of some of them. Every single time I start this game, I can run immediately right into a small hallway and a cutscene hits. That cutscene stutters a bit from my 30fps. I go forward, my character gets stopped and a tutorial message gets brought up, stutters again. These are both pretty hefty and very noticeable. If I escape out of the game, load it up again, and go right back through this area, it stays locked at 30fps. I even tried this on my main revision where I went 30 minutes into the game days ago but have spent several hours on 2 other games since then. It went through those two instances just fine, no stutters, though it did have problems the first time as well.
Is this an actual small bit of something the emulator is saving in a file or what? I am totally ignorant of how this works overall but it's not just coincidence that every single version I try will play sections it already has absolutely fine yet struggle with the cuts and messages in new areas. Is this something that could be transferred? Like one person who has already beat the game could get this "cache" or whatever to everyone else as a download?