Update: I think the issue might be that the textures in question are arranged on a "spreadsheet" instead of being a singular texture. So the texture actually is getting dumped it's just that it's such a small part of the texture that even testing it with an AI upscaler produces vague results even upwards of 4k resolutions.
For example in a texture I've been trying to upscale there are some small flowers near the top that are used a lot in the game, but they are such a small part of the texture that the difference in resolution is negligible. That's my thinking anyway, I'm sure many, more knowledgeable people here would know more.
For example in a texture I've been trying to upscale there are some small flowers near the top that are used a lot in the game, but they are such a small part of the texture that the difference in resolution is negligible. That's my thinking anyway, I'm sure many, more knowledgeable people here would know more.
