Both seem to work fast
Some games locked at 20 FPS
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02-08-2010, 05:22 AM
02-09-2010, 02:32 AM
New Super Mario Bros Wii works at 60 fps with iddle skipping enabled and framelimiter off only on fullscreen. Im playing on build 5030.
02-10-2010, 02:35 PM
For NSMB I found setting Enable EFB copy to "to texture" in the advanced tab of DX9 settings got it to run at full speed. The only difference I can tell is that coins no longer rotate. Using SVN 5037
02-10-2010, 04:06 PM
Is there any developers who are looking into this or any open issues on the tracker about this problem? Both Audio throttle and the frame limiter is slowing some games down, for the most part it is limiting them at a slower framerate/speed than they are actually intended to run.
It doesn't feel full speed at 20 FPS and feels like 20FPS, if I disable audio throttle and frame limit the games fly. It seems to be related to the last revision that made changes to the throttle and frame limiter, probably the revision that added the 80, 100, and 120 FPS limit to the emulator. 02-10-2010, 05:36 PM
(This post was last modified: 02-10-2010, 05:36 PM by Xtreme2damax.)
I can confirm that revision wasn't at fault, just reverted the changes from that revision and still have the same problem. The only other obvious suspect I can think of the the OpenAL commits, specifically the commit that was supposed to keep audio and video in sync when using the OpenAL backend as I think that made changes to the audio throttle.
02-11-2010, 02:16 AM
I've tried Overkill and runs full speed for me (30 fps). Not sure what is the problem for you.
02-11-2010, 03:12 AM
As I mentioned it's only some games that are suffering, a select few games such as Resident Evil Code Veronica X and some other games that never exhibited such a problem in the past.
The problem with these games seems to be related to the audio throttle. I'm willing the bet now that the commit that is responsible is the OpenAL commit that was meant to keep audio and video in sync when using the OpenAL backend, that is the only audio related commit I can think of that altered the audio throttling function. 02-14-2010, 08:24 AM
Just wondering if this is being looked into or if anyone knows what is causing this and what revision is responsible. If I knew what revision was responsible I could look into it and either fix the problem or revert the change, former choice depends on how difficult it is to fix.
02-15-2010, 12:29 PM
Obviously I already tried that as mentioned in my posts above and it didn't work, your issue was probably different than this issue.
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