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Some Err. with Wii Games on Linux...
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Some Err. with Wii Games on Linux...
02-04-2010, 05:47 AM
#1
SuperTux
Unregistered
 
Hello there, I'm french but let's write this (my first !) post in English ! :p

Here are my specs :

CPU = AMD Athlon 64 X2 4800+ (I think it's a dual core 2.5Ghz proc)
GPU = Nvidia GeForce 7300GT (yeah a bit old but... have no money to buy a new one !)
RAM = 2x 1Go
Operating System = Ubuntu 9.10 Karmic Koala 32bits
Kernel = 2.6.31-14-generic

I downloaded the latest revision using SVN, (r5003), compiled, everything (except warnings Smile ) OK!

But.. With all of the Revisions I've tested, I always had she same issue, with 3 different Wii Games :
-Super Smash Bros. Brawl (PAL and NTSC give me the same problem)
-Mario Kart Wii & New Super Mario Bros. (same problem with both)

GameCube games runs fine (well, they run, but not at full speed, because of my old config)

With SSBB, I have no errors, but nothing happens... here is a screenshot :
http://lucanes.net/Capture.png

As for the other games :
I can see the white Wiimote screen at the begining, but when I wait for the game to load (or when a push a button on my X360PAD) I get the following Error :

Quote:09:33:982 Source/Core/Common/Src/MsgHandler.cpp:53 E[*]: Warning: ERROR : Trying to compile at 0. LR=8000a3ec
And sometimes I see this, after the first error :
Quote:dolphin-emu: ../../src/xcb_io.c :242 : process_responses: L'assertion « (((long) (dpy->last_request_read) - (long) (dpy->request)) <= 0) » a échoué.
Abandon

If you have anything help about these problems, please say it... And sorry if I've a lack in English xD
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02-05-2010, 03:14 AM
#2
francescosoft Offline
Junior Member
**
Posts: 9
Threads: 4
Joined: Jan 2010
Hy,

The same Problem also by me. Is there nobody ho can help us Linux Users ?

(02-04-2010, 05:47 AM)SuperTux Wrote: Hello there, I'm french but let's write this (my first !) post in English ! :p

Here are my specs :

CPU = AMD Athlon 64 X2 4800+ (I think it's a dual core 2.5Ghz proc)
GPU = Nvidia GeForce 7300GT (yeah a bit old but... have no money to buy a new one !)
RAM = 2x 1Go
Operating System = Ubuntu 9.10 Karmic Koala
Kernel = 2.6.31-14-generic

I downloaded the latest revision using SVN, (r5003), compiled, everything (except warnings Smile ) OK!

But.. With all of the Revisions I've tested, I always had she same issue, with 3 different Wii Games :
-Super Smash Bros. Brawl (PAL and NTSC give me the same problem)
-Mario Kart Wii & New Super Mario Bros. (same problem with both)

GameCube games runs fine (well, they run, but not at full speed, because of my old config)

With SSBB, I have no errors, but nothing happens... here is a screenshot :
http://lucanes.net/Capture.png

As for the other games :
I can see the white Wiimote screen at the begining, but when I wait for the game to load (or when a push a button on my X360PAD) I get the following Error :

Quote:09:33:982 Source/Core/Common/Src/MsgHandler.cpp:53 E[*]: Warning: ERROR : Trying to compile at 0. LR=8000a3ec
And sometimes I see this, after the first error :
Quote:dolphin-emu: ../../src/xcb_io.c :242 : process_responses: L'assertion « (((long) (dpy->last_request_read) - (long) (dpy->request)) <= 0) » a échoué.
Abandon

If you have anything help about these problems, please say it... And sorry if I've a lack in English xD
PC
Motherboard: ASUS M3N78-VM
CPU: AMD ATHLON 2 X2 245 2.9 GHZ
VIDEO ON BOARD: NVIDIA GF 8200M (512 MB)
4 GB RAM
UBUNTU 9.10

NOTEBOOK
DELL XPS 1310
CORE2DUO 2.0 GHZ
NVIDIA GF 8400 (128 MB)
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Reply
02-05-2010, 06:22 AM
#3
Cloudef Offline
Junior Member
**
Posts: 5
Threads: 0
Joined: Feb 2010
Everything works fine for me, using 64bit Karmic Koala.

I could fetch some 64bit .deb builds, but i am using some optimizations for core2 architure, so it would not be feasible.

btw, registered just so i could post this. Also thanks for the developers for increase in linux support. Even the speed isn't yet up to par with Windows build, but many bugs have been sorted out.
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02-11-2010, 10:24 PM
#4
SuperTux
Unregistered
 
I'm using Karmic 32bits, not 64bit anyway Smile

Well I launched dolphin (r5038) with GDB and here is the result :

Quote:12:45:197 Source/Core/DiscIO/Src/FileMonitor.cpp:101 W[FileMon]: 290 kB Boot/Strap/us/English.szs
12:45:278 Source/Core/DiscIO/Src/FileMonitor.cpp:101 W[FileMon]: 4,902 kB rel/StaticR.rel
12:54:221 Source/Core/Common/Src/MsgHandler.cpp:53 E[*]: Warning: ERROR : Trying to compile at 0. LR=8000a3ec

Program received signal SIGSEGV, Segmentation fault. [color=#0000CD](At this state, Dolphin doesn't crash, it freezes...)[/color]
0x0057ef4c in gdk_window_set_geometry_hints () from /usr/lib/libgdk-x11-2.0.so.0

Maybe this issue comes from the libgdk-x11-2.0.so.0 file and not from Dolphin... I'll try to update this file and I'll edit this post if there's any change.

[Edit] Without changing the file, another try gives me this error (still with GDB) and Dolphin freezes :

Quote:29:54:493 Source/Core/DiscIO/Src/FileMonitor.cpp:101 W[FileMon]: 290 kB Boot/Strap/us/English.szs
29:54:523 Source/Core/DiscIO/Src/FileMonitor.cpp:101 W[FileMon]: 4,902 kB rel/StaticR.rel
29:57:654 Source/Core/Common/Src/MsgHandler.cpp:53 E[*]: Warning: ERROR : Trying to compile at 0. LR=8000a3ec
dolphin-emu: Fatal IO error 2 (Aucun fichier ou dossier de ce type) on X server :0.0.
29:57:760 Source/Core/Core/Src/ConfigManager.cpp:47 N[BOOT]: Saving Settings to ./user/Config/Dolphin.ini
[Thread 0xa14ffb70 (LWP 9414) exited]
[Thread 0xb628ab70 (LWP 9413) exited]

Program exited with code 01.


And yes, thanks to devs for making possible to run Dolphin in linux ! GC Games run great ! Smile
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