Currently I have four games with me (Resident Evil Remake [Wii], Resident Evil Zero [Wii], Fire Emblem [GC], Fire Emblem [Wii]).
Using DSP LLE all of them have a small audio delay. That was the case for every Dolphin rev. as far as I can remember.
Using DSP HLE both FE have a delay while both RE have perfect timing. However starting from AX HLE v2 merge both RE have a delay too.
So if HLE v2 is supposed to have a more precise audio processing and as a result all of my games have a delay using any audio backend is it correct that the delay is supposed to exist? Or is it just my games suffer from a bug and I should open an issue?
I am sensitive to such kind of things and I always play in headphones so I surely recognize a latency. But the latency is not that distractive so other people may very well not notice it. The observations above are correct for XAudio2, while DirectSound gives even a bit larger delay and OpenAL gives a horrible one (with latency=3 which is the fastest my X-Fi Titanium can handle without crackling).
Using DSP LLE all of them have a small audio delay. That was the case for every Dolphin rev. as far as I can remember.
Using DSP HLE both FE have a delay while both RE have perfect timing. However starting from AX HLE v2 merge both RE have a delay too.
So if HLE v2 is supposed to have a more precise audio processing and as a result all of my games have a delay using any audio backend is it correct that the delay is supposed to exist? Or is it just my games suffer from a bug and I should open an issue?
I am sensitive to such kind of things and I always play in headphones so I surely recognize a latency. But the latency is not that distractive so other people may very well not notice it. The observations above are correct for XAudio2, while DirectSound gives even a bit larger delay and OpenAL gives a horrible one (with latency=3 which is the fastest my X-Fi Titanium can handle without crackling).