Hello everyone!
Over the past few days my friend and I have been having issues playing Legend of Zelda: Wind Waker on his computer. In short, the issue is that although the game has a full 30fps, there are occasional "jumps" as if a frame is being dropped. This occurs once every 5-10 seconds. This happens on both LLE and HLE and with any graphical engine (haven't tried software though). Here are his specs:
ASRock Z77 Extreme4
Intel Core i5-3570K Ivy Bridge @ 4.2 GHz
CORSAIR XMS32x4[color=#000000] GiB[/color]
[color=#000000][/color]Off the top of my head, one of the Radeon HD 6770 models.
What we've tried:
I've been scouring the forums for the past day now and haven't found a solution. Please let me know if you guys know of something I can do. The game is playable, this frame drop issue is just sort of annoying.
Edit: I've also wondered if this may be a hardware issue. Dolphin detects 8 logical threads and the i3570k, to my knowledge, does not have hyperthreading. If Dolphin were intermittently putting two threads on the same core this could cause an issue... Though lock to cores should resolve this.
TL;DR: Windwaker is stuttering with full fps every 5-10s.
Over the past few days my friend and I have been having issues playing Legend of Zelda: Wind Waker on his computer. In short, the issue is that although the game has a full 30fps, there are occasional "jumps" as if a frame is being dropped. This occurs once every 5-10 seconds. This happens on both LLE and HLE and with any graphical engine (haven't tried software though). Here are his specs:
ASRock Z77 Extreme4
Intel Core i5-3570K Ivy Bridge @ 4.2 GHz
CORSAIR XMS32x4[color=#000000] GiB[/color]
[color=#000000][/color]Off the top of my head, one of the Radeon HD 6770 models.
What we've tried:
- Two different computers. My computer, a Phenom II X6 @ 3.6 GHz / 10 GiB DDR3 / AMD Radeon HD 6970, runs it smoothly with LLE and DX9.
- LLE / HLE
- Audio back engines (DSound vs XAudio)
- Switching to LLE with accurate vbeam / idle skipping and in different combinations of both.
- All graphical engines except software rendering.
- Playing with the framelimiter. Off causes it to go well over 30 and the game to be superfast. This seems to fix the skipping issue but is not a solution. Auto/audio does nothing special.
- Different combinations of graphical options, including running in windowed and different IRs/AA settings.
- Turning off vsync and unplugging other USB devices.
- A different monitor and different refresh rates on both.
- Lock to core.
- Combinations of various tweaks like the fast vs safe texture stuff, no virtual framebuffer, etc.
- Dolphin 3.5 and a "dirty" Dolphin 3.0-385 build.
I've been scouring the forums for the past day now and haven't found a solution. Please let me know if you guys know of something I can do. The game is playable, this frame drop issue is just sort of annoying.
Edit: I've also wondered if this may be a hardware issue. Dolphin detects 8 logical threads and the i3570k, to my knowledge, does not have hyperthreading. If Dolphin were intermittently putting two threads on the same core this could cause an issue... Though lock to cores should resolve this.
TL;DR: Windwaker is stuttering with full fps every 5-10s.