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[Solved] Texture Flickering When Using Large Custom Textures Pack for Metroid Prime
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[Solved] Texture Flickering When Using Large Custom Textures Pack for Metroid Prime
02-17-2021, 11:52 PM
#1
COLBudManstrong
Unregistered
 
Hello everyone. I'm currently running into an odd issue with Dolphin and using a custom texture pack. Specifically the Metroid Prime 1,2,3 and Trilogy HD Texture Pack.

Basically, when I place in all of the textures for that pack (Or just the common textures and those for MP1 as recommended) and load the game, I get a severe case of texture flickering once into actual gameplay. It's not actual environment/model textures themselves that are flickering, but a loading screen texture appearing during gameplay. I have two screenshots of that at https://imgur.com/a/RzerkHL. Basically, it's flickering very fast between the rendered gameplay screen, and a pink and black texture with the "Metroid Prime Loading..." text. (I had to combine two separate screenshots to show you what I'm seeing. A video would possibly trigger epilepsy given the flickering issue I'm seeing)

I've used custom texture packs for Super Mario Sunshine and Fire Emblem: Path of Radiance, and I can use other texture packs for Metroid Prime Trilogy without issue, but this specific pack seems to be causing me some grief.

I'm currently playing the game using PrimeHack (v1.0.2a), and thought it might be an issue specific to that, but if I run the game directly through the latest version of Dolphin I have (5.0-13603), I get the same issue. So I tried adjusting graphics settings such as switching between Direct3D 12 and Vulkan, and running the game with "Prefetch Custom Textures" on and off, but with no real change. The best I could get was either a few seconds of gameplay without the issue, or one time I thought I had a fix by using save states, but was unable to replicate that success.

I'm currently running PrimeHack/Dolphin on a Windows 10, i5-9600k, RTX 2070S setup, so I don't imagine it's a lack of hardware performance, but at the moment, the only real thing I can think of is a VRAM issue. I have added screenshots of my Game Config and Graphics Configuration settings to  https://imgur.com/a/RzerkHL though, in hopes that they might provide some insight. I'm wondering if maybe I just have an option set/unset that might be causing this problem, or would help point me in the right direction.

Thanks!
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02-18-2021, 12:49 AM
#2
JosJuice Offline
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This is a dual core desync. The proper solution is to disable dual core, though there are also some other workarounds that may or may not work, such as enabling SyncGPU or enabling Immediately Present XFB.
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02-18-2021, 01:26 AM
#3
COLBudManstrong
Unregistered
 
(02-18-2021, 12:49 AM)JosJuice Wrote: This is a dual core desync. The proper solution is to disable dual core, though there are also some other workarounds that may or may not work, such as enabling SyncGPU or enabling Immediately Present XFB.

Thank you very much. That definitely seemed to be the issue! (Disabling dual core). I never would have thought of toggling that. I figured it was a purely graphics related issue. Thanks again though! I don't know if I can mark this thread as solved, but I would consider the issue to be. ?
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