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[SOLVED] Recompiling Dolphin to set memory read breakpoint
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[SOLVED] Recompiling Dolphin to set memory read breakpoint
06-10-2014, 09:14 AM
#6
skid Offline
skidau / skid_au
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Yes, that is what I meant.

The only other thing I could think of was that the game is reading the address using a 16bit/32bit read which does not fall on the addresses you have added in the code. For example, the game may be using a 32bit read at 0x808b1ed2 to read the value at 0x808b1ed4. However, as the interpreter works, then this cannot be true.
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Messages In This Thread
[SOLVED] Recompiling Dolphin to set memory read breakpoint - Dashman - 06-08-2014, 09:07 AM
RE: Recompiling Dolphin to set memory read breakpoint - RachelB - 06-08-2014, 09:42 AM
RE: Recompiling Dolphin to set memory read breakpoint - Dashman - 06-08-2014, 11:03 PM
RE: [SOLVED] Recompiling Dolphin to set memory read breakpoint - skid - 06-09-2014, 11:25 AM
RE: [SOLVED] Recompiling Dolphin to set memory read breakpoint - Dashman - 06-10-2014, 07:40 AM
RE: [SOLVED] Recompiling Dolphin to set memory read breakpoint - skid - 06-10-2014, 09:14 AM

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