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[Solved]No Audio on Dolphin at all
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[Solved]No Audio on Dolphin at all
03-19-2022, 07:30 PM (This post was last modified: 03-19-2022, 08:41 PM by epicwin.)
#1
epicwin Offline
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Tried to latest Beta and Dev branch, my games boot fine but I have no audio at all. I have tried selecting different back ends but the same problem.

I installed an older version 4.0 of Dolphin and audio worked fine with older backends.
I have tried restarting etc all my drivers and windows it up to date... Anyone have any other ideas?

This is from my log
Code:
32:20:951 Core\Core.cpp:1060 N[COMMON]: Want determinism <- false
32:21:081 beb\src\cubeb_wasapi.cpp:1332 N[Audio]: default device period: 100000
32:21:081 beb\src\cubeb_wasapi.cpp:1340 N[Audio]: Minimum latency in frames: 480
32:21:081 beb\src\cubeb_wasapi.cpp:1679 N[Audio]: (00000221CE51B170) Setup render: device=0000000000000000
32:21:085 beb\src\cubeb_wasapi.cpp:1587 N[Audio]: Setup requested=[f=0 r=48000 c=2 l=stereo] mix=[f=0 r=48000 c=1 l=mono]
32:21:090 beb\src\cubeb_wasapi.cpp:1597 N[Audio]: Unable to initialize audio client for render: 80070057.
32:21:090 beb\src\cubeb_wasapi.cpp:1691 N[Audio]: Failure to open the output side.
32:21:090 beb\src\cubeb_wasapi.cpp:151 N[Audio]: COM was already initialized in MTA
32:21:090 beb\src\cubeb_wasapi.cpp:1190 N[Audio]: Stop and join render thread.
32:21:090 beb\src\cubeb_wasapi.cpp:1192 N[Audio]: No thread present.
32:21:090 AudioCommon\AudioCommon.cpp:68 W[Audio]: Could not initialize backend Cubeb, using No Audio Output instead.



[Image: Screenshot-1.png]

[Image: Screenshot-2.png]
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03-19-2022, 08:07 PM (This post was last modified: 03-19-2022, 08:08 PM by MayImilae.)
#2
MayImilae Offline
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Let's start with a basic sanity check. Next to dolphin.exe, create a text file called "portable" (with extension it will be portable.txt) then run dolphin. Note that everything is now default, no saves, no settings, it's all fresh. Without touching anything else, use the open button to run a game (ideally a gamecube game as we don't have input setup in this configuration and the wii screen really wants you to press A). Do you have audio in this all-default configuration?

Btw, once you have run the test, to clean up after all you do is remove the portable.txt file and the generated user folder, then all of your settings and saves will be back.

epicwin's profile Wrote:Operating System: Windows X86

Could you please state your precise windows version please?
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AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
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03-19-2022, 08:12 PM
#3
epicwin Offline
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(03-19-2022, 08:07 PM)MayImilae Wrote: Let's start with a basic sanity check. Next to dolphin.exe, create a text file called "portable" (with extension it will be portable.txt) then run dolphin. Note that everything is now default, no saves, no settings, it's all fresh. Without touching anything else, use the open button to run a game (ideally a gamecube game as we don't have input setup in this configuration and the wii screen really wants you to press A). Do you have audio in this all-default configuration?

Btw, once you have run the test, to clean up after all you do is remove the portable.txt file and the generated user folder, then all of your settings and saves will be back.


Could you please state your precise windows version please?



Sorry my profile OS was entered wrong I am running (Windows 10 Pro 64bit (10.0, Build 19043)

Created the portable.txt which reset my dolphin settings, tried to run a game but still no sound.
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03-19-2022, 08:22 PM
#4
epicwin Offline
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Welp I fixed it..... My steel series headset has 2 audio outputs and even tho every other program or website works fine I changed my default output to the second device and now its working fine in dolphin..

[Image: Screenshot-1.png]
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