I apologize for double posting in the thread, but here's something else I neglected to mention.
Every time Dolphin crashes when trying to open the GC/Wii Pad Config, Dolphin generates some information in exceptioninfo.txt. It doesn't seem to output information to any other log file (like dolphin.log). Here's what happened when I tried to open the GCPad config:
When I tried to open the Wiimote config I got a very similar error as the one mentioned before.
I noticed that I was getting APPCRASH errors with MSVCR120 only when I tried to run a game. Dolphin will display a black screen when executing the game but never display the frame rate or other onscreen information on launch (it displays the path of the game image in the bar below but that's as far as it goes). Here's the report for when that happens in case you needed to see it:
Just to see what would happen I removed MSVCP120, MSVCR120, and VCOMP120 from the Dolphin directory to see if the same problem occurred again and it did (no variation as far as I can tell). However, I understand that perhaps when I installed the VC++ 2013 Redist that it probably installed it's own copies of the modules somewhere in the Windows directory.
I doubt any of this helps but I thought it was worth mentioning. This was all gathered using a different version of Dolphin (Dolphin 4.0-426 12741f6406899f7e184cd2139c83e215c43a90f8). I'm starting to wonder if I'm missing some kind of dependency.
Every time Dolphin crashes when trying to open the GC/Wii Pad Config, Dolphin generates some information in exceptioninfo.txt. It doesn't seem to output information to any other log file (like dolphin.log). Here's what happened when I tried to open the GCPad config:
Quote:Unhandled Exception
Code: 0xC0000005
Call stack info:
0x00000000 : ?
Dolphin!0x00582667 : ?
Unhandled Exception
Code: 0xC0000005
Call stack info:
0xEF43CCEB : ?
0xFFFFFFFE : ?
0xFE000007 : ?
0xFFFFFFFF : ?
Dolphin!0x00FFFFFF : NvOptimusEnablement
When I tried to open the Wiimote config I got a very similar error as the one mentioned before.
I noticed that I was getting APPCRASH errors with MSVCR120 only when I tried to run a game. Dolphin will display a black screen when executing the game but never display the frame rate or other onscreen information on launch (it displays the path of the game image in the bar below but that's as far as it goes). Here's the report for when that happens in case you needed to see it:
Quote:Problem signature:
Problem Event Name: APPCRASH
Application Name: Dolphin.exe
Application Version: 0.0.0.0
Application Timestamp: 5291f1d9
Fault Module Name: MSVCR120.dll
Fault Module Version: 12.0.21005.1
Fault Module Timestamp: 524f83ff
Exception Code: 40000015
Exception Offset: 0000000000074a46
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 24a5
Additional Information 2: 24a57eb8df7225c8a7590103b987ac86
Additional Information 3: 121e
Additional Information 4: 121e5adfca9ce6a98c53e7e397a45ade
Just to see what would happen I removed MSVCP120, MSVCR120, and VCOMP120 from the Dolphin directory to see if the same problem occurred again and it did (no variation as far as I can tell). However, I understand that perhaps when I installed the VC++ 2013 Redist that it probably installed it's own copies of the modules somewhere in the Windows directory.
I doubt any of this helps but I thought it was worth mentioning. This was all gathered using a different version of Dolphin (Dolphin 4.0-426 12741f6406899f7e184cd2139c83e215c43a90f8). I'm starting to wonder if I'm missing some kind of dependency.
