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[Solved] Issues with Wind Waker and Super Smash Bros. Brawl on capable computer
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[Solved] Issues with Wind Waker and Super Smash Bros. Brawl on capable computer
06-19-2014, 08:06 AM
#11
DalekCaan Offline
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(06-19-2014, 07:32 AM)kinkinkijkin Wrote: Oh, no, you're misunderstanding it a little bit. Let's take a moment.

Eons (really just many hardware generations) ago, the x86 architecture was invented. Then, some time after that, some smart lad got the bright idea to strap on 32-bit extensions to it (as it did not have any sort of 32-bit instructions before). Some time after that, AMD was like "how can we make more money?", and then some guy flopped his expendable-incock about on the conference room table and proclaimed "64-bit extensions to x86-32!". And that's how x86-64 was born. But then what is x64, you ask? Marketing jargon that makes no goddamn sense, that's what x64 is.

Yep, but my processor's architecture is based around x64, and so is my OS.
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06-19-2014, 09:04 AM
#12
kinkinkijkin Offline
Human embodiment of the headache caused by a weird issue
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x64 is marketing jargon to refer to x86-64, though.
in a perfect world we would all be piles of sand with no ability to form coherent bodies of body
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06-20-2014, 01:42 AM (This post was last modified: 06-20-2014, 01:45 AM by SugokuPuddi.)
#13
SugokuPuddi Offline
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Sorry for hijacking this thread, but I somehow have the same issues with smash bros brawl. I don't know if it is game related but as soon as there are 3 bots on there, the game seems to run in slow motion - even the inputs take (I think at least) a few ms more to translate to the screen which also adds to the sluggishnes.

Were you able to resolve that? Using Dev-Build 1859 (x64) and I dumped the original PAL SSBB. But I applied a patch to get it to 60 FPS as it somehow didn't recognize the setting inside Dolphin. It was running at 50 FPS.

[Basic Settings]

Enable Dual Core
Enable Idle Skipping
Enable Cheats
Framelimit: Auto

JIT Recompiler

Audio DSP HLE / XAudio2


[Graphics]

Direct3D
3x Native
AA none
AF 16x

Scaled EFP Copy
Per-Pixel Lightning

Ignore Format Changes
EFB Copies Texture / Fast
External Frame Buffer Disabled

Fast Depth Calculation

E: Maybe my CPU is too slow? I can't remember this game being slow with 3 bots while I played it on my Wii a few years ago.
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06-20-2014, 02:41 AM (This post was last modified: 06-20-2014, 02:44 AM by DalekCaan.)
#14
DalekCaan Offline
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No problem, mate! I'm more than happy to be of help! You see, my settings are exactly the same as yours, but the problem went away as soon as I switched from Dolphin 4.0 x86 to Dolphin 4.0.2 x64.
The dev builds gave me a bit of trouble, too.. Try the 4.0.2 build, and if that doesn't help, maybe get the NTSC version, if anything, you'll get ten extra frames.
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