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[Solved] Issues with Wind Waker and Super Smash Bros. Brawl on capable computer
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[Solved] Issues with Wind Waker and Super Smash Bros. Brawl on capable computer
06-19-2014, 05:35 AM (This post was last modified: 06-19-2014, 07:27 AM by DalekCaan.)
#1
DalekCaan Offline
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Hello Dolphin community! Unfortunately, my first post in this forum is gonna be about a few issues I'm having when trying to get Dolphin to run these two games, they are Super Smash Bros. Brawl and The Legend of Zelda: Wind Waker. If you guys could help me, I'd be grateful! Big Grin

On certain stages in Super Smash Bros. Brawl (such as Hyrule Castle Siege), the game starts getting choppy, as freezing for 1 -3 seconds when the stage is changing.

And with Wind Waker, when in a battle or a really heavy storm, the sound starts cutting off with a loss of 4 frames per second.

While my system is certainly not high-end, it's more than enough to run these two games, as they're considered to be relatively lightweight when it comes to Dolphin Emulation. If you guys could help me out, I'd be more than happy to finally experience these two gems flawlessly!

Dolphin Settings:

[Basic Settings]

Enable Dual Core
Enable Idle Skipping
Framelimit: Auto

[Advanced Settings]

JIT Recompiler

[DSP Emulator Engine]

DSP HLE Emulation (I tried LLE, but I get the same issues, and the crashes were fixed in 4.0)

Graphic Settings

[General]

Video Backend: Direct3D11

[Enhancements]

2.5 Native Resolution
AA: 4 Samples
AF: 16x

Hacks

Ignore Format Changes
EFB Copies: Texture
Texture Cache: Safe

[Other]

Fast Depth Calculation

[Advanced]

None.

Oh, and my specs are:

Operating System: Windows 8.1 x86
Processor/CPU: Intel® Core™ i5-3330
Video Card/GPU: GTX 560 Black Edition
Memory/RAM: 16GB RAM Corsair Vengeance 1333mhz
Dolphin Revision Currently Using: 4.0 x86
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06-19-2014, 05:59 AM
#2
JMC47 Offline
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For Wind Waker during the rain, turn down your internal resolution; it's surprisingly demanding. For Brawl, that's the shader generation, it should stop happening after a while.
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06-19-2014, 06:04 AM (This post was last modified: 06-19-2014, 06:08 AM by DalekCaan.)
#3
DalekCaan Offline
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(06-19-2014, 05:59 AM)JMC47 Wrote: For Wind Waker during the rain, turn down your internal resolution; it's surprisingly demanding. For Brawl, that's the shader generation, it should stop happening after a while.

I see, thanks! That was really quick reply by the way! I'll admit that I did exagerate on the internal resolution a bit... But what about the combat? It gets to be unplayable at certain times.
Also, Brawl's gameplay gets slow sometimes, but the framerate stays the same.
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06-19-2014, 06:06 AM
#4
kinkinkijkin Offline
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Upgrade to the latest dev version. Your computer is far better than my own, and I don't get slowdown in the rain at 5xIR 2xAA in Wind Waker, so you should probably upgrade your revision. For context on this, there have been a lot of speed improvements and accuracy improvements that affect Wind Waker heavily, and the game runs faster, more stable, and less messed-up in the latest revision with HLE than 4.0 with LLE.
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06-19-2014, 06:26 AM (This post was last modified: 06-19-2014, 06:40 AM by DalekCaan.)
#5
DalekCaan Offline
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(06-19-2014, 06:06 AM)kinkinkijkin Wrote: Upgrade to the latest dev version. Your computer is far better than my own, and I don't get slowdown in the rain at 5xIR 2xAA in Wind Waker, so you should probably upgrade your revision. For context on this, there have been a lot of speed improvements and accuracy improvements that affect Wind Waker heavily, and the game runs faster, more stable, and less messed-up in the latest revision with HLE than 4.0 with LLE.

Hey, thanks for the idea! Guess I don't have to buy a Wii U after all... Well, except for Star Fox U, that game looks awesome.

By the way, is there any way for me to get x86 revisions? If not, I guess I'll have to settle with 4.0.2.
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06-19-2014, 06:41 AM
#6
kinkinkijkin Offline
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Not anymore. Your CPU has x86-64 support, so, unless you mistakenly installed the wrong version of your operating system, you shouldn't need the x86-32 builds.
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06-19-2014, 06:59 AM
#7
JMC47 Offline
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I believe there are no separate licenses for Windows 8 32bit and 64bit, so you should be able to legally install the 64bit version with the same license.
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06-19-2014, 07:19 AM (This post was last modified: 06-19-2014, 07:19 AM by ExtremeDude2.)
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Yes, they use the same license
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06-19-2014, 07:26 AM (This post was last modified: 06-19-2014, 07:30 AM by DalekCaan.)
#9
DalekCaan Offline
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(06-19-2014, 06:59 AM)JMC47 Wrote: I believe there are no separate licenses for Windows 8 32bit and 64bit, so you should be able to legally install the 64bit version with the same license.

Wait, this is kinda embarassing...

I thought x86 meant 64bits and x64 meant 32 bit, apparently it's the other way around. I was playing with the wrong version, no wonder it lagged!

Thanks everyone! Big Grin
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06-19-2014, 07:32 AM
#10
kinkinkijkin Offline
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Oh, no, you're misunderstanding it a little bit. Let's take a moment.

Eons (really just many hardware generations) ago, the x86 architecture was invented. Then, some time after that, some smart lad got the bright idea to strap on 32-bit extensions to it (as it did not have any sort of 32-bit instructions before). Some time after that, AMD was like "how can we make more money?", and then some guy flopped his expendable-incock about on the conference room table and proclaimed "64-bit extensions to x86-32!". And that's how x86-64 was born. But then what is x64, you ask? Marketing jargon that makes no goddamn sense, that's what x64 is.
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