(05-07-2014, 11:30 PM)JMC47 Wrote: Weaker graphics cards tend to do worse on OGL, so, I'm probably wrong.
Don't know if this is generally as you said, but I do get lower framerates in SMG1/2 (which seem to be highly GPU-intensive) on OGL than D3D. Another point for NSMB is, that on my machine, the only way I've managed to get a silky smooth motion in levels is to use D3D and Vsync. Other options cause microstuttering, though FPS shows 59-60.
And one point, that might deserve a new topic on its own: in SMG 1, Water in Loopdeloop galaxy renders Black and non-transparent, so that it feels like oilsurfing. This might be reported (or not), but I'd guess it has something to do Intel HD's less-than-perfect OpenGL support. I probably should do a fifolog and see if it reproduces on my other Radeon machine, just noticed this a few days ago and I haven't had time.
