I understand, this is reasonable.
AA is disabled (causes a big performance hit immediately) And yes, OpenGL renders fine, it's only D3D that's affected.
As said, this isn't something that ruins my dolphin-experience (4.0.1282 is good enough), but as Intel HD manages the software otherwise quite nicely (I do get slowdowns in SMG1/2, as anyone, but the most apparent "weakness" is that higher IR's are too much), it's hard to accept that such a small glitch prevents me from using the latest builds (at least for DKCR it's a dealbreaker). Well, at least I've learned to implement separate commits, so I can (maybe) build a Zelda ucode HLE improved version of 4.0.1282
Hopefully Intel discovers the real problem in the future!
AA is disabled (causes a big performance hit immediately) And yes, OpenGL renders fine, it's only D3D that's affected.
As said, this isn't something that ruins my dolphin-experience (4.0.1282 is good enough), but as Intel HD manages the software otherwise quite nicely (I do get slowdowns in SMG1/2, as anyone, but the most apparent "weakness" is that higher IR's are too much), it's hard to accept that such a small glitch prevents me from using the latest builds (at least for DKCR it's a dealbreaker). Well, at least I've learned to implement separate commits, so I can (maybe) build a Zelda ucode HLE improved version of 4.0.1282

Hopefully Intel discovers the real problem in the future!
