I already have created an issue report on Google code, issue code 7167, please check that also ( https://code.google.com/p/dolphin-emu/issues/list ). JMC and Neobrain already commented on the problem. I still created this thread, for I was hoping that someone could verify that the problem exists (or is it just me?).
The problem seems to be reproducible ONLY with my Intel HD 4600 GPU when running the games with D3D backend. The problem isn't related to 1) graphics options (other than backend, that is) 2) Old Intel HD drivers (I have the latest 3/2014 drivers).
My CPU is i5-4670S.I have Windows 8.1 64 bit as my OS. The game dumps are PAL versions, that work fine before mentioned revision and on my other computer with AMD GPU.
So the problem is, that ever since version 4.0-1288 there's been small (1-4 pixels per glitch) multicolor glitches on particular objects of textures. I have only noticed these so far in New Super Mario Bros Wii and Mario Kart Wii, but I'd guess that they can be seen elsewhere also. What makes these glitches annoying and more visible is that they change just a bit on every frame, if the object moves. This makes some objects seem like they're covered with glitter.
These glitches can not be seen in revisions prior to 1288, and they are consistent after that. The revision included a lot of changes in pixel pipeline (but that's just as far as I'd even try to comprehend).
Here are some links to the pictures. You should be able to see them fairly easily, if they are there.
http://imgur.com/qEXWI8B (the ground)
http://imgur.com/g5uHGwY (the gifts)
http://imgur.com/svOdes3 (the trees)
http://imgur.com/vfm26mb (the cannon)
http://imgur.com/joB5u2r (the trophy)
So anyone with 64bit Windows (8.1? maybe it's the same with 8/7?) and a Haswell processor, can you verify these glitches?
The problem seems to be reproducible ONLY with my Intel HD 4600 GPU when running the games with D3D backend. The problem isn't related to 1) graphics options (other than backend, that is) 2) Old Intel HD drivers (I have the latest 3/2014 drivers).
My CPU is i5-4670S.I have Windows 8.1 64 bit as my OS. The game dumps are PAL versions, that work fine before mentioned revision and on my other computer with AMD GPU.
So the problem is, that ever since version 4.0-1288 there's been small (1-4 pixels per glitch) multicolor glitches on particular objects of textures. I have only noticed these so far in New Super Mario Bros Wii and Mario Kart Wii, but I'd guess that they can be seen elsewhere also. What makes these glitches annoying and more visible is that they change just a bit on every frame, if the object moves. This makes some objects seem like they're covered with glitter.
These glitches can not be seen in revisions prior to 1288, and they are consistent after that. The revision included a lot of changes in pixel pipeline (but that's just as far as I'd even try to comprehend).
Here are some links to the pictures. You should be able to see them fairly easily, if they are there.
http://imgur.com/qEXWI8B (the ground)
http://imgur.com/g5uHGwY (the gifts)
http://imgur.com/svOdes3 (the trees)
http://imgur.com/vfm26mb (the cannon)
http://imgur.com/joB5u2r (the trophy)
So anyone with 64bit Windows (8.1? maybe it's the same with 8/7?) and a Haswell processor, can you verify these glitches?