As additional information, I found out that Donkey Kong Country Returns is affected even worse than NSMB, unfortunately. The scenery flickers so much that it's almost unplayable, or at least unenjoyable. Below are some screenshot links.
http://imgur.com/RwPNVuP
http://imgur.com/WlYucru
http://imgur.com/g8ZkDe9
For these games I wouldn't recommend using D3D with Intel HD with latest builds. Luckily these are games that do not "need" the latest advances so bad (like Zelda ucode HLE), so my solution ATM is to simply not use the latest builds when playing these. Or to use OpenGL should there be a game that really likes the latest post-4.0-1288 builds.
http://imgur.com/RwPNVuP
http://imgur.com/WlYucru
http://imgur.com/g8ZkDe9
For these games I wouldn't recommend using D3D with Intel HD with latest builds. Luckily these are games that do not "need" the latest advances so bad (like Zelda ucode HLE), so my solution ATM is to simply not use the latest builds when playing these. Or to use OpenGL should there be a game that really likes the latest post-4.0-1288 builds.
