I'm usually pretty good at trouble shooting this kind of stuff but I am now at a loss. Here is the story... I set my brother up with Xenoblade Chronicles and the texture pack, all was fine for awhile, he put in about 20 hours. He updated his graphics card drivers yesterday, all was well, then today Dolphin started to randomly crash and show texture glitches in both D3D and OGL. This issue is happening with and without custom textures enabled, in both backends, no matter what options are ticked.
System is:
Intel 4790k 4.6Ghz
8GB DDR3 1600MHz
Geforce GTX 560 Ti
Asrock Z97 Extreme6
+ all the other stuff a computer a needs..
D3D11 is having strange transparency issues like this: http://i.imgur.com/muehf9D.png - http://i.imgur.com/v5lnihS.png
This is only with custom textures enabled, that rock is a custom texture.
Also, objects everywhere are shifting between rendered 3D objects and a low rez texture:
http://i.imgur.com/GIUQodF.png - The tree just to the left of "Story Memo" is a fully rendered 3D object.
http://i.imgur.com/GfyFUcF.png - Just a few steps forward and it becomes a texture.
These are normal game textures.
Same story with this tree in the center of the screen:
http://i.imgur.com/McXo5xL.png - Normal
http://i.imgur.com/UTCHdT6.png - Flat and transparent?
These glitches are happening everywhere on all objects.
Edit: Scratch all this, apparently I'm an idiot and this is normal and I never realized it... After 100s of hours that is pretty sad.
Eventually Dolphin crashes:
http://i.imgur.com/BrXaBna.png - Failed to create rasterizer state at Render.cpp 1094
Now with OpenGL, looking at that rock earlier this happens...
http://i.imgur.com/E3a7OSC.png
http://i.imgur.com/xEBBhFC.png
Again this is only with custom textures enabled. The above glitches still happen but not as often, but eventually crashes with no error message.
So I have tried:
- Different Dolphin versions, 1000's of difference in revision numbers
- Deleting all Dolphin settings
- Multiple nvidia drivers, old and new
- Reinstalling the texture pack
I don't know what else to try. Every driver and version of Dolphin this is happening. My PC is fine, never seen this before, and our specs are very similar. Is this possibly an issue with his graphics card? Everything else seems to be working, it's just Dolphin giving errors. Tested Skyrim, Fallout New Vegas, PCSX2, among other games and emulators everything seems fine.
My only clue is the error: Failed to create rasterizer state at Render.cpp 1094. I tried everything to reproduce the error on my machine, and/or fix it on his, and I just can't seem to figure it out.
[color=red]EDIT: FINALLY after hours I figured it out! [/color]
Changing the IR gave me a second clue:
http://i.imgur.com/gpStEuB.png
In that image, it is using a grass mipmap on the rock for some reason? This became more apparent in 1x IR and Auto. Both the rock and the grass are customs with mipmaps. That had me puzzled, as all the names of the mipmaps in the texture pack are correct. The problem was there were two rock textures in different locations with the same name. Why this was not a problem before I do not know, he had to have had both for quite some time. Usually this has no effect and just loads one of them, but since it is using mipmaps it was screwing everything up. At least, I think LOL. Anyway, problem solved.
System is:
Intel 4790k 4.6Ghz
8GB DDR3 1600MHz
Geforce GTX 560 Ti
Asrock Z97 Extreme6
+ all the other stuff a computer a needs..
D3D11 is having strange transparency issues like this: http://i.imgur.com/muehf9D.png - http://i.imgur.com/v5lnihS.png
This is only with custom textures enabled, that rock is a custom texture.
Also, objects everywhere are shifting between rendered 3D objects and a low rez texture:
http://i.imgur.com/GIUQodF.png - The tree just to the left of "Story Memo" is a fully rendered 3D object.
http://i.imgur.com/GfyFUcF.png - Just a few steps forward and it becomes a texture.
These are normal game textures.
Same story with this tree in the center of the screen:
http://i.imgur.com/McXo5xL.png - Normal
http://i.imgur.com/UTCHdT6.png - Flat and transparent?
These glitches are happening everywhere on all objects.
Edit: Scratch all this, apparently I'm an idiot and this is normal and I never realized it... After 100s of hours that is pretty sad.

Eventually Dolphin crashes:
http://i.imgur.com/BrXaBna.png - Failed to create rasterizer state at Render.cpp 1094
Now with OpenGL, looking at that rock earlier this happens...
http://i.imgur.com/E3a7OSC.png
http://i.imgur.com/xEBBhFC.png
Again this is only with custom textures enabled. The above glitches still happen but not as often, but eventually crashes with no error message.
So I have tried:
- Different Dolphin versions, 1000's of difference in revision numbers
- Deleting all Dolphin settings
- Multiple nvidia drivers, old and new
- Reinstalling the texture pack
I don't know what else to try. Every driver and version of Dolphin this is happening. My PC is fine, never seen this before, and our specs are very similar. Is this possibly an issue with his graphics card? Everything else seems to be working, it's just Dolphin giving errors. Tested Skyrim, Fallout New Vegas, PCSX2, among other games and emulators everything seems fine.
My only clue is the error: Failed to create rasterizer state at Render.cpp 1094. I tried everything to reproduce the error on my machine, and/or fix it on his, and I just can't seem to figure it out.
[color=red]EDIT: FINALLY after hours I figured it out! [/color]
Changing the IR gave me a second clue:
http://i.imgur.com/gpStEuB.png
In that image, it is using a grass mipmap on the rock for some reason? This became more apparent in 1x IR and Auto. Both the rock and the grass are customs with mipmaps. That had me puzzled, as all the names of the mipmaps in the texture pack are correct. The problem was there were two rock textures in different locations with the same name. Why this was not a problem before I do not know, he had to have had both for quite some time. Usually this has no effect and just loads one of them, but since it is using mipmaps it was screwing everything up. At least, I think LOL. Anyway, problem solved.