(02-16-2014, 08:56 AM)asd63 Wrote: Wow that was what I was doing wrong. Thanks a lot, it works!
Hey There.
I successfully built dolphin with a DEBUGFAST configuration (w/Visual Studio Express 2013) by opening up the "base.props" file and editing line 1:
1. <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;DEBUGFAST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2. <PreprocessorDefinitions>USE_UPNP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
3. <PreprocessorDefinitions>PSAPI_VERSION=1;_M_X86=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
4. <PreprocessorDefinitions Condition="'$(Platform)'=='x64'">_ARCH_64=1;_M_X86_64=1:%(PreprocessorDefinitions)</PreprocessorDefinitions>
I then created a shortcut to the resulting .exe, added the "/d" flag to the file. After starting the program and clicking "Play" for a gamecube game, the game is just black, I then hit "Play" again and an error pops up saying "Trying to get the ID of a non-existing MMIO address." After hitting "Cancel", Dolphin promptly crashes.
I also tried downloading the DebugFast version of dolphin that was compiled by InternetExplorer6 that's floating around the net. It runs games, but the Memory Checker doesn't actually work properly (could be because that build is old).
Can you take me step by step how you created a DEBUGFAST version of dolphin?
I really need access to features such as Memory Checker.
Any help is appreciated.