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[Solved] Dolphin DebugFast
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[Solved] Dolphin DebugFast
02-16-2014, 08:30 AM
#1
asd63
Unregistered
 
Hey guys,

I pulled Dolphin's source following this guide:
https://code.google.com/p/dolphin-emu/wiki/Windows_Build

And I'm trying to build the DebugFast configuration, which I hear is now a preprocessor definition instead:
https://code.google.com/p/dolphin-emu/source/detail?r=ccd30024b30c71743a2c588ccfd748d017a099da

I did get an old DebugFast build from here:
https://forums.dolphin-emu.org/Thread-break-points-memory-editor-and-debug-mode

However, simply adding a "DEBUGFAST" preprocessor definition to Base.props as the revision doc above suggests, I get <1FPS so I figure it's not working (though I could be doing it wrong, and probably am). The old DebugFast one above runs near full speed. I added it to the "Debug" settings for x64. I also tried replacing "_DEBUG" with "DEBUGFAST". And I tried adding the "DEBUGFAST" definition in VS's preprocessor definitions on the Dolphin project.

^Found all of the above from searching with Google, but found no solution.

Could someone help point out how I'm supposed to set up this configuration? Or if someone wouldn't mind compiling an x64 DebugFast build for me, I'd greatly appreciate it. Even though the old one will suffice in the meantime, I would like to get a 4.0 DebugFast build. I need DebugFast for bearable speeds with memory breakpoints.

My PC specs:
Intel i5-4670k cpu
Nvidia GeForce GTX 660 gpu
8 GB RAM
Windows 7 x64

If there's any other info you need that could help, let me know.

Thanks in advance,
Andrew
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02-16-2014, 08:50 AM
#2
degasus Offline
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Try to start with the release profile and add the debugfast option there. Debug + Debugfast is still the usual debug one.
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02-16-2014, 08:56 AM
#3
asd63
Unregistered
 
Wow that was what I was doing wrong. Thanks a lot, it works!
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09-15-2014, 06:07 AM
#4
walsashi
Unregistered
 
(02-16-2014, 08:56 AM)asd63 Wrote: Wow that was what I was doing wrong. Thanks a lot, it works!

Hey There.

I successfully built dolphin with a DEBUGFAST configuration (w/Visual Studio Express 2013) by opening up the "base.props" file and editing line 1:

1. <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;DEBUGFAST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2. <PreprocessorDefinitions>USE_UPNP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
3. <PreprocessorDefinitions>PSAPI_VERSION=1;_M_X86=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
4. <PreprocessorDefinitions Condition="'$(Platform)'=='x64'">_ARCH_64=1;_M_X86_64=1:%(PreprocessorDefinitions)</PreprocessorDefinitions>

I then created a shortcut to the resulting .exe, added the "/d" flag to the file. After starting the program and clicking "Play" for a gamecube game, the game is just black, I then hit "Play" again and an error pops up saying "Trying to get the ID of a non-existing MMIO address." After hitting "Cancel", Dolphin promptly crashes.

I also tried downloading the DebugFast version of dolphin that was compiled by InternetExplorer6 that's floating around the net. It runs games, but the Memory Checker doesn't actually work properly (could be because that build is old).

Can you take me step by step how you created a DEBUGFAST version of dolphin?

I really need access to features such as Memory Checker.

Any help is appreciated.
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