I noticed the water on Super Mario Sunshine was white on the save file selection screen, even though I had disabled GPU texture decoding to allow arbitrary mipmap detection to fix this issue. I then disabled multiple parameters to see if there was an unexpected interaction, but the water would not look correct no matter what I tried. I even renamed my user folder and allowed Dolphin to create a new one, then launched the game with all default parameters and got the same result.
This makes me wonder if arbitrary mipmap detection is currently broken.
Could someone do a sanity check and see if they get the correct water color on SMS's save file selection screen with arbitrary mipmap detection enabled (it is by default on the included game ini file), and GPU texture decoding disabled?
This makes me wonder if arbitrary mipmap detection is currently broken.
Could someone do a sanity check and see if they get the correct water color on SMS's save file selection screen with arbitrary mipmap detection enabled (it is by default on the included game ini file), and GPU texture decoding disabled?
Windows 11 | i7-9700K | NVidia RTX 4060 Ti 8GB | 32GB DDR4-3000